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Better Paragliders - Reimagined

A compat mod to implement Paraglider's stamina system with Better Combat attacks
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betterparagliders-1.0.3-1.21

File namebetterparagliders-1.0.3-1.21.jar
Uploader
Bandit_BytesBandit_Bytes
Uploaded
Jul 12, 2026
Downloads
251
Size
37.0 KB
Mod Loaders
NeoForge
File ID
8420405
Type
R
Release
Supported game versions
  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:better-paragliders-reimagined-1474536:8420405"

Learn more about Curse Maven

What's new

1.0.3-1.21

Corrected

  • Melee cost is now action-based rather than hit-based, so misses are not free.
  • Paid attacks receive a short server grace window so an attack that empties the bar can still land.
  • Ranged charging uses the configured value as stamina per second; the former hidden 10x multiplier is gone.
  • Projectile shield blocks are charged once and only after blocked damage is confirmed.
  • Datapack overrides clear and reload correctly on /reload and reject invalid types, IDs, and costs.
  • Datapack-defined shields and ranged weapons participate in runtime checks.
  • Configured zero costs and attribute reductions can reduce a cost to exactly zero.
  • Recovery delays are independently configurable for melee, ranged, and blocking.
  • Movement reductions no longer turn a drain into regeneration, and regeneration bonuses no longer create drain-state regeneration.
  • Obsolete server-to-client preview networking and its unused stamina fields were removed.
  • Dependency and dedicated-server metadata were corrected.

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