betterparagliders-1.0.3-1.21
Curse Maven Snippet
What's new
1.0.3-1.21
Corrected
- Melee cost is now action-based rather than hit-based, so misses are not free.
- Paid attacks receive a short server grace window so an attack that empties the bar can still land.
- Ranged charging uses the configured value as stamina per second; the former hidden 10x multiplier is gone.
- Projectile shield blocks are charged once and only after blocked damage is confirmed.
- Datapack overrides clear and reload correctly on
/reloadand reject invalid types, IDs, and costs. - Datapack-defined shields and ranged weapons participate in runtime checks.
- Configured zero costs and attribute reductions can reduce a cost to exactly zero.
- Recovery delays are independently configurable for melee, ranged, and blocking.
- Movement reductions no longer turn a drain into regeneration, and regeneration bonuses no longer create drain-state regeneration.
- Obsolete server-to-client preview networking and its unused stamina fields were removed.
- Dependency and dedicated-server metadata were corrected.
This mod has no additional files

