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Better Mob Combat

An add-on mod to Better Combat that allows it to work with (humanoid) mobs.

File Details

bettermobcombat-forge-1.20.1-1.3.0-all.jar

  • R
  • Jan 26, 2025
  • 273.69 KB
  • 2.1M
  • 1.20.1
  • Forge + 1

File Name

bettermobcombat-forge-1.20.1-1.3.0-all.jar

Supported Versions

  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:better-mob-combat-1058798:6125563")

NeoForge

implementation fg.deobf("curse.maven:better-mob-combat-1058798:6125563")
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

- Added new configs "mob_additional_upswing_multiplier" and "mob_begin_attack_range_multiplier" to help adjust the upswing speed and perceived attack range of mobs using Better Combat attacks.

 

- Added new config "mob_begin_attack_delay" to configure the delay prior to launching a Better Combat attack for mobs.

- Fixed Recruits holding a two-handed weapon being unable to eat. They will now store their two-handed weapon in their inventory, eat their food, and then re-equip the weapon once finished.

- Fixed a bug with parsing the "mob_relations" config if it contains entries for mobs that aren't present in a given modpack.

- Added support for CustomNPCs, Minecolonies, Modular Golems and Iron's Spells and Spellbooks (specifically for its unused WarlockAttackGoal).

- No longer requires Mob Player Animator to be present on servers.