bettermobcombat-forge-1.20.1-1.3.0-all.jar
Curse Maven Snippet
What's new
- Added new configs "mob_additional_upswing_multiplier" and "mob_begin_attack_range_multiplier" to help adjust the upswing speed and perceived attack range of mobs using Better Combat attacks.
- Added new config "mob_begin_attack_delay" to configure the delay prior to launching a Better Combat attack for mobs.
- Fixed Recruits holding a two-handed weapon being unable to eat. They will now store their two-handed weapon in their inventory, eat their food, and then re-equip the weapon once finished.
- Fixed a bug with parsing the "mob_relations" config if it contains entries for mobs that aren't present in a given modpack.
- Added support for CustomNPCs, Minecolonies, Modular Golems and Iron's Spells and Spellbooks (specifically for its unused WarlockAttackGoal).
- No longer requires Mob Player Animator to be present on servers.
This mod has no additional files