hunger_overhaul-1.4.2-forge-1.20.1.jar
Curse Maven Snippet
What's new
*Removed hgNoSatSwimExh gamerule and made the exhaustion points added rely on hgSwimExh, and made most things rely on hgNoSatOtherExh gamerule. Actions like Tilling, Punching entities or air, Breaking/Placing blocks, or simply just PassiveHunger should add 1.3-1.5 times more exhaustion points when a player has no saturation. If you do not want additional exhaustion points when a player has no saturation, set hgNoSatOtherExh to 1.
*PassiveHunger now adds 0.00025 exhaustion instead of 0.0001
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