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Better /help

Replaces /help with a clearer, interactable, paginated list. Adds descriptions for commands and arguments, plus optional metadata from other mods.
Displays the paginated command list.

Displays the paginated command list.

See command description, usage, and which mod it comes from.

See command description, usage, and which mod it comes from.

Arguments can have their own descriptions.

Arguments can have their own descriptions.

Description

Better /help Header

A Minecraft mod that replaces /help with a clearer, interactable, paginated list. Adds descriptions for commands and arguments, plus optional metadata from other mods.

documentation github modrinth curseforge kofi

✨ Features

Vanilla /help throws a hard-to-read wall of text at you with almost no useful detail. Better /help replaces it with something players can actually use.

  • Clear, paginated command list: browse commands page by page instead of scrolling through a wall of text
  • Interactive output: hover for details and click to navigate pages
  • Descriptions for commands and arguments: most vanilla commands are covered, and arguments can have their own descriptions too
  • Easy to integrate with: other mods can add descriptions and metadata (like homepage links) using only their language files
  • Attribution: when a description comes from another mod, players can see which mod the command is from
  • Suggestions: /help <command...> autocompletes like typing the command itself, unlike vanilla /help

⌨️ Usage

Command What it does
/help Displays the paginated command list
/help <command...> Shows help for a command or argument

Examples:

/help
/help gamemode
/help advancement grant @s everything

💻 For mod developers

You can add descriptions and other metadata with language files (for example assets/<mod_id>/lang/en_us.json). Better /help scans installed mods for those keys on server startup. Translations are resolved server-side.

Command or argument descriptions

When you add a command description, Better /help attributes that command to your mod:

{
  "examplemod.commands.examplecommand.description": "Description of your command."
}

Replace examplemod with your mod's id, and examplecommand with your command's name.

You can omit the mod id prefix, but that is not recommended because of translation key conflicts:

{
  "commands.examplecommand.description": "Description of your command."
}

You can also describe nested literals and arguments. Path segments are Brigadier node names (the same strings you pass to Commands.literal("name") and Commands.argument("name", ...), not what the player types):

{
  "examplemod.commands.examplecommand.targets.description": "Who the command applies to."
}

For example, an EntityArgument registered as Commands.argument("targets", EntityArgument.players()) uses targets in the translation key, not @s, @a, or a player name.

Examples from Better /help:

{
  "commands.advancement.grant.description": "Grants player advancements.",
  "commands.advancement.grant.targets.everything.description": "Grants all advancements to players.",
  "commands.advancement.grant.targets.only.description": "Grants one specified advancement to players."
}

Homepage link

When set, the mod id in /help <command...> output can become a clickable link:

{
  "betterhelp.homepage.examplemod": "https://example.com"
}

Replace examplemod with your mod's id.

You can omit the mod id suffix, but that is not recommended because of translation key conflicts:

{
  "betterhelp.homepage": "https://example.com"
}

More details are in the documentation.

❓ FAQ

If Better /help is installed on a server, do players also need to install it?
No. It is a server-side mod. Clients do not need it.

Does it work in singleplayer?
Yes.

Will commands from other mods still show if the developer did not integrate with Better /help?
Yes, but without their descriptions or other metadata. Usage is still shown.

Can I include it in a modpack?
Yes. No need to ask for permission.

The Better /help Team

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Hi! I'm a developer and a casual gamer who loves building cool things. I dabble in everything from game development to backend, to Minecraft modding, and more.

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