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Better Gold Expansion

This mod adds more content for Minecraft gold ingots. It features various building blocks including doors, lanterns and fences, alongside a brand‑new sturdygold material with its full set of tools and building blocks.
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bettergold-1.5.0-beta.jar

File namebettergold-1.5.0.jar
Uploaded
Oct 3, 2026
Downloads
113
Size
1.0 MB
Mod Loaders
NeoForge
File ID
9043543
Type
B
Beta
Supported game versions
  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:better-gold-expansion-1672059:9043543"

Learn more about Curse Maven

What's new

Better Gold 1.5.0 Changelog

TL;DR: Two new metals - Indigoseagold and Illusiongold - join the mod, and every metal now has a full weapon line: mace, shield, bow, crossbow and trident. Two new status effects and a batch of fixes come with them.

Added

Two new metals

  • Indigoseagold (signature material: Indigo Ocean Heart) - Sediment on hit, suffocation and drowning armor, faster water movement, no underwater mining penalty.
  • Illusiongold (signature material: Chorus Cherry Branch) - a 16% chance to Soothe a target for 1 second; its blocks grant Regeneration.

Each metal is a complete line: raw ore, ingot, nugget and an upgrade smithing template; block, bricks, brick stairs, brick slab, brick wall, pillar, door, trapdoor, bars, chain and lantern (11 blocks); sword, axe, pickaxe, shovel and hoe, plus a Farmer's Delight knife; helmet, chestplate, leggings and boots - 24 items and 11 blocks each. Stats match the existing metals (4096 durability, mining speed 14, netherite mining tier, enchantability 24; armor 5/814, 10/1184, 8/1110, 5/962; one piece makes piglins neutral), and both new pillars work as beacon bases.

  • Signature material recipes: 1 Heart of the Sea + 4 Lapis Blocks -> Indigo Ocean Heart; 1 Chorus Flower + 8 Cherry Saplings -> Chorus Cherry Branch. Raw ore uses the familiar 9-slot recipe with the Golden Cowrie swapped for the metal's signature material.

Two new status effects

  • Sediment (Indigoseagold): level + 1 suffocation damage every second and -1% movement speed per level, stacking without limit; 16 seconds per hit.
  • Soothe (Illusiongold): the target loses its AI for 1 second. Its original AI state and target come back when the effect ends, is removed early, or the target dies or leaves the world.

A full weapon line for all six metals (30 weapons)

Weapon Values Special
Mace 9 damage, 0.8 attack speed Final damage x1.2
Shield Durability 3072 (Sturdygold) / 2048 See below
Bow Full draw in 16 ticks Base arrow damage 4.0 (vanilla 2.0)
Crossbow Charge 1 second (20 ticks) Bolt speed 4.5
Trident 13 damage, 1.3 attack speed Throw damage 15 (vanilla 8)
  • Durability and enchantability: Sturdygold 6144 / 30, the other five metals 4096 / 24.
  • Every weapon fires its own metal's on-hit effect, and this now works for ranged and thrown hits too - arrows and bolts use the bow that fired them, and a thrown trident still counts while it is out of your hand. Metal tridents also have their own in-hand 3D model.
  • Shields: all six ignore the axe shield-disable; blocking hands the attacker that shield's metal effect; any mod shield in either hand gives +10% knockback resistance (shown in the tooltip).
  • Sturdygold absorption hearts: a Sturdygold armor piece or shield grants 1 absorption heart (2 points) every 16 seconds, up to 4 points per armor piece plus 4 for the shield - a maximum of 20. The five golden blanks (Golden Mace / Bow / Crossbow / Trident / Shield Blank) are the crafting bases for the upgrade recipes.

Armor, tool and block traits

  • Indigoseagold armor: 25% suffocation and drowning resistance per piece (a full set is immune), a 25% chance per piece to give the attacker Sediment, +25% water movement efficiency and +25% swim speed per piece.
  • Indigoseagold tools: ignore the underwater mining penalty and deal double damage to endermen, blazes, snow golems and striders. Indigoseagold blocks refill an axolotl's air and hurt those four mobs on contact (4 damage, at most once every 10 ticks).
  • Illusiongold blocks grant Regeneration (6 seconds) to players and friendly mobs.
  • Two new armor trim materials (Indigoseagold and Illusiongold) - the mod now ships 7.

Changed

  • Voodoo payout: the damage banked inside the 6-second window now pays out as 36% of the damage taken + 1 damage per effect level. New config keys voodooExtractRatio (0.36) and voodooFlatPerLevel (1.0).
  • High Burn lasts 16 seconds (was 36) from Flamegold weapon hits and armor retaliation.
  • Creative inventory: still one "Better Gold" page with five banners, now holding 293 items - 1.5 adds 85 items (87 with Farmer's Delight). Each metal's gear is a 14-piece run: sword, mace, trident, bow, crossbow, axe, pickaxe, shovel, hoe, shield, helmet, chestplate, leggings, boots.

Fixed

  • Raw ore recipes: the raw-ore recipes of Flamegold, Voodoogold and Thundergold produced Sturdygold Raw, and an old shapeless recipe duplicated them. Each metal now has exactly one raw-ore recipe, it produces the right item, and it returns your glass bottle.
  • Armor trim colors: every trim material of the mod rendered white in the inventory; each material now uses its own palette index and the trim layers exist in the item atlas.
  • Beacon bases: Indigoseagold and Illusiongold pillars could not be used as beacon bases; both now can.

Mod integration (all optional)

  • Farmer's Delight: the two new knives belong to the Farmer's Delight integration and only exist when it is installed.
  • MoreUpgradeTemplate (mod id mut): with it installed, the five golden blanks and the 30 blank-based upgrade recipes stay hidden and mut's own golden mace / trident / bow / crossbow / shield upgrade into the six metal versions instead. Without it nothing changes - craft the blanks and upgrade them as usual.

Requirements: Minecraft 1.21.1 | NeoForge 21.1.228 or newer | Java 21 | mod id bettergold | MIT license | by hjmmd_8

This mod has no additional files