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TONI's Better Desert Temples

The four-room desert pyramid becomes a temple mountain: a grand stair, a summit shrine, a hypostyle hall, catacombs with four side tombs and the sealed vault of the Sand King. NeoForge, Forge, Fabric, Quilt. Requires TONI's Structure Lib.
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Better Desert Temples 1.0.0 [NeoForge 26.3]

File namebetterdeserttemples-neoforge-26.3-1.0.0.jar
Uploader
Froidd_Froidd_
Uploaded
Oct 21, 2026
Downloads
13
Size
526.9 KB
Mod Loaders
NeoForge
File ID
9279562
Type
R
Release
Supported game versions
  • 26.3

Curse Maven Snippet

NeoForge

implementation "curse.maven:better-desert-temples-1758093:9279562"

Learn more about Curse Maven

What's new

Better Desert Temples 1.0.0

First release.

Replaces the vanilla desert pyramid with a five-tier temple mountain, 41 blocks square at the base and 28 to the capstone, on a paved podium with four obelisks and an avenue of sphinxes.

  • Grand stair nine wide, notched into the south face, with parapets, lamps, guardian statues and a gate of battered pylons at the foot of the avenue.
  • Summit shrine, 11x11, open on four sides, banded in the orange and blue terracotta of the vanilla temple, with an altar, braziers and offering chests.
  • The Great Hall: a 25x25 hypostyle with eight papyrus columns, a coffered ceiling, six wall chapels, hieroglyph registers and a grave robbers' tunnel through the north face.
  • A spiral stair down the spine of the building, from the shrine to the catacombs.
  • Catacombs ten courses down: the Hall of the Dead, four corridors of burial niches, and four corner chambers — the Scribe's Archive, the Decoy Treasury (the old four-chest TNT trap, rebuilt), the Hall of Jars and the Embalming Chamber.
  • Four side tombs, picked at random from five: burial chapel, shaft, flooded cistern, collapsed gallery and a cave spider nest.
  • The Sand King's vault, walled up from the inside, with a gilded husk, four guardians and the treasure stacked along both walls.
  • Three surface annexes per temple, picked from five: caravan camp, queen's pyramid, excavation, stepwell and obelisk court.
  • A badlands temple in red sandstone: betterdeserttemples:temple_badlands.
  • Thirteen loot tables, plus suspicious sand with the vanilla archaeology loot. The richest chests also roll the vanilla desert pyramid table, so trim templates and sherds still appear.

Pure data: safe on servers, no client install needed. Requires TONI's Structure Lib. Vanilla spacing, rarity and salt are kept, so /locate works and temple sites do not move. Existing, already-generated pyramids are left alone.

This mod has no additional files