Better Combat - Heavier Weapons

Adds Hitstop effects for Better Combat
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heavier_weapons-1.21.1-Fabric-1.2.0.jar

File nameheavier_weapons-1.21.1-Fabric-1.2.0.jar
Uploaded
Oct 13, 2026
Downloads
18
Size
58.9 KB
Mod Loaders
Fabric
File ID
9165845
Type
R
Release
Supported game versions
  • 1.21.1

Curse Maven Snippet

Fabric

modImplementation "curse.maven:better-combat-heavier-weapons-1487841:9165845"

Learn more about Curse Maven

What's new

Fixes

  • Config changes now apply: every value is parsed on its own (one bad value no longer resets the rest), edits apply without restarting, and the file is read from the loader's config folder
  • New config keys are added to existing config files automatically, the rest of the file is left untouched

Additions (all optional, see heavier_weapons.properties)

  • maxEntityFreezeTicks: cap how long hit mobs freeze, so long hitstops don't break mob animations
  • entityBlacklist: entities that are never frozen or stunned, supports ids and #tags, bosses are blacklisted by default
  • Hitstop impact sounds that get heavier with the weapon (light, medium and heavy layers), played on hit or after the hitstop delay, every layer can be swapped for any sound
  • Per-category hitstop delays and hitstop delay scaling with attack speed
  • Stun system: mobs build up stagger from hits and get stunned once it breaks their threshold, with per-mob thresholds, armor resistance, a backstab bonus and resistance after repeated stuns
  • Shield stun: blocking a melee attack stuns the attacker, a disabled shield stuns the attacker and gives you hitstop and camera shake
  • Parry: blocking right after raising your shield stuns the attacker longer and makes them take extra damage, also works with Sword Blocking Mechanics parries

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