heavier_weapons-1.20.1-Fabric-1.2.0.jar
Curse Maven Snippet
What's new
Fixes
- Config changes now apply: every value is parsed on its own (one bad value no longer resets the rest), edits apply without restarting, and the file is read from the loader's config folder
- New config keys are added to existing config files automatically, the rest of the file is left untouched
Additions (all optional, see heavier_weapons.properties)
- maxEntityFreezeTicks: cap how long hit mobs freeze, so long hitstops don't break mob animations
- entityBlacklist: entities that are never frozen or stunned, supports ids and #tags, bosses are blacklisted by default
- Hitstop impact sounds that get heavier with the weapon (light, medium and heavy layers), played on hit or after the hitstop delay, every layer can be swapped for any sound
- Per-category hitstop delays and hitstop delay scaling with attack speed
- Stun system: mobs build up stagger from hits and get stunned once it breaks their threshold, with per-mob thresholds, armor resistance, a backstab bonus and resistance after repeated stuns
- Shield stun: blocking a melee attack stuns the attacker, a disabled shield stuns the attacker and gives you hitstop and camera shake
- Parry: blocking right after raising your shield stuns the attacker longer and makes them take extra damage, also works with Sword Blocking Mechanics parries
This mod has no additional files