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BetaMoon

A Lua based Scripting Engine for MC b1.7.3
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0.10.0

File namebetamoon-0.10.0.jar
Uploader
MrP1ggoMrP1ggo
Uploaded
Oct 19, 2026
Downloads
2
Size
4.5 MB
Mod Loaders
ForgeRisugami's ModLoader
File ID
9261217
Type
B
Beta
Supported game versions
  • Beta 1.7.3

Curse Maven Snippet

Forge

implementation "curse.maven:betamoon-1750754:9261217"

Learn more about Curse Maven

What's new

0.10.0

World generation

  • Add saved generator profiles with flat, void, heightmap, density, Beta-style, blended and composed terrain.
  • Add shared spatial fields, noise and fixed/original-spawn anchors for terrain, biomes, placements, structures, natural spawns and loot.
  • Add height profiles, material rules, cave carvers, named placement heights and population controls.
  • Let players choose a generator and enable or disable generation content in Create World, with choices saved per world.
  • Warn about missing saved generators and offer confirmed, temporary Minecraft generation without replacing saved choices.
  • Add read-only terrain previews, field inspection and CSV exports.

Dimensions and teleportation

  • Add persistent custom dimensions with builtin or custom generation, independent environment rules, seeds and spawn/respawn settings.
  • Add queued player teleportation within and between dimensions, with safe arrival searches, optional platforms and saved return history.
  • Add Minecraft-style loading progress and saved-dimension recovery with explicit backup and rescue to the Overworld.
  • Add custom-dimension selectors to world generation, natural spawning and atmospheres, and scoped player access in event/input callbacks.

Blocks and items

  • Add metadata-dependent names and textures, declared block inventory subtypes and metadata-aware resource queries.
  • Add opt-in subtype-preserving block drops; metadata zero remains the default.

Player and entity access

  • Add scoped local-player access, position/rotation transforms, collision-aware movement, velocity impulses and support queries.

Container GUIs

  • Add resizable visual slots and panels with Minecraft-style borders.
  • Add state-driven element bindings, GUI events, runtime element controls and independent property transitions.
  • Add translation, scaling, clipping, tinting, opacity and interpolation/easing helpers for supported elements.

Atmospheres and fluids

  • Add biome-, region- and dimension-scoped fog, sky/light colors and ambient/weather sound layers.
  • Add independent custom-fluid ecology traits and fluid-aware placement filters.

Compatibility and fixes

  • Improve script diagnostics with runtime error indicators, grouped issue lists, clipboard actions, and detailed reports.
  • Add rotating runtime logs, independent file and console severity settings, and script-owned Lua logging.
  • Improve configuration readability with spaced setting groups and headings.
  • Standardize biome labels on displayName, keeping name as a deprecated compatibility alias.
  • Correct biome key lookups and surface rules applying to the wrong chunk columns.
  • Preserve script ownership during callbacks so script-owned operations and cleanup use the declaring script.

This mod has no additional files