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Beskar: Mandalore

This mod is part of a Star Wars modpack being developed with Mossy. The pack is not released yet. It introduces Beskar and the devastated world of Mandalore after the Empire, featuring a harsh glassed landscape. The mod is currently in early development.

File Details

Forge-0.0.1

  • R
  • Mar 25, 2026
  • 836.93 KB
  • 217
  • 1.20.1
  • Forge

File Name

beskar-0.0.1.jar

Supported Versions

  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:beskar-mandalore-1494626:7810982")
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

# Beskar Changelog

## Current Version

- Added a working Mandalorian travel chain for `Mandalore System`, including the missing space dimension, corrected UI travel targets, and fixed atmospheric return from Mandalore back into `cosmos:mandalore_system`.
- Reworked Mandalore crystal content with `green_crystal_block`, `green_crystal_block_floor`, `green_crystal_block_floor_cracked`, and `green_crystal_cluster` support wired into block/item registration, tags, loot, and placement rules.
- Updated Mandalore hazard behavior so toxic contamination applies at level I across the planet and intensifies to level II near green crystal nodes.
- Rebalanced Mandalore resources by making green crystal terrain/features far more common, drastically reducing Beskar ore generation, and replacing the old Mandalore iron feature with coal ore.
- Added Mandalore-specific surface worldgen using custom noise settings, custom Mandalore noise layers, debris/scar/remnant features, and cluster patch biome modifiers to create a more glassed, fractured wasteland surface.