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Beltworks

Factorio-style belts for NeoForge, laid block by block on the grid, with splitters, slopes and four speed tiers. Loaders move items between belts and any inventory, vanilla or modded, so it works with any tech mod.
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Beltworks 0.3.10

File namebeltworks-0.3.10.jar
Uploader
kc00lkc00l
Uploaded
Sep 28, 2026
Downloads
6
Size
833.2 KB
Mod Loaders
NeoForge
File ID
9004200
Type
B
Beta
Supported game versions
  • 26.1.2

Curse Maven Snippet

NeoForge

implementation "curse.maven:beltworks-1714527:9004200"

Learn more about Curse Maven

What's new

  • A feeder moves items one at a time from the inventory behind it to the one in front, at 1.5 items a second (5thlayer/beltworks#67).
  • A feeder takes from and drops onto a belt: any level tile of a line, straight or corner, and a splitter half. Its head takes from anywhere on the tile while the line runs on; its tail drops at the tile's midpoint, waiting for a gap. A slope or a loader is never an end (5thlayer/beltworks#68).
  • Feeders come in every tier: fast, express and turbo feeders move 3, 4.5 and 6 items a second, each a tenth of its tier's loader, and craft from that tier's loader and belt tile. They take a loader's filter, set by clicking with an item and cleared with an empty hand. Each tier's FE per item is its own entry under feederJoulesPerItem in the server config (5thlayer/beltworks#69).
  • A feeder's head and tail each reach one, two or three blocks, over whatever stands between and at the same rate, and its tail may turn left or right. (5thlayer/beltworks#70).
  • A feeder's head also takes items lying loose at its target block and delivers them. A tail never drops items loose: aimed at air, it waits (5thlayer/beltworks#72).
  • The Mod's own two keys, Head Reach (H) and Tail Reach (J), lengthen a feeder's arm a block per press, from one to three and back to one. Aimed at a placed feeder, a press changes that arm and says its new reach; on a held feeder, it sets the reach every feeder placed from the stack takes, and the Placement Preview draws the arms at it (5thlayer/beltworks#71).
  • A feeder needs power only when loaders do: with loadersNeedPower off, the default, every feeder moves items for free, and with it on, every tier pays its feederJoulesPerItem for each item, tier 1 included (5thlayer/beltworks#80).
  • A feeder is drawn as a flat slate base at belt height with a column at its centre, holding its two arms in its tier colour at their reach: the head ends in a sweeper nozzle, which sucks in each item it takes, and the tail in a spout. Its filter is shown on the column's sides, and it collides only with its base and column (5thlayer/beltworks#73).
  • Rotate turns a placed feeder's tail, straight, right, left and back, as it turns a tile's way out; its head stays where it reaches (5thlayer/beltworks#66).

This mod has no additional files