becomelegend-1.1.1.jar
Curse Maven Snippet
What's new
1.1.1
New: material perks, and modded materials count
- 13 new perks that only roll on one material. Gear counts as a material when it is in the tag
becomelegend:material/<name>or its item id starts with the material name, from any mod. So Oreganized's silver tools, Aquaculture 2's neptunium tools and any mod's copper, emerald or flint tools qualify without anyone listing them.- Copper: Static Arc (hits can arc into nearby mobs)
- Emerald: Bountiful Soul (+50% experience from kills), Fortune's Favor (+1 Luck)
- Neptunium (Aquaculture 2): Sea's Fury (+35% damage while you or your target is in water or rain), Gillborn (water breathing while held)
- Silver (Oreganized and others): Hallowed Edge (+50% damage to undead), Moonsilver (+25% damage at night)
- Flint: Sparkstrike (hits can set the target on fire), Knapped Edge (+1.5 attack damage)
- Iron / stone / diamond / netherite: Ironhide, Stone's Weight, Flawless, Ancient Resolve, one perk each for the vanilla materials that had none
- Every new perk has an on/off switch in the config.
Fixed: structure origins
- Raider's Bane and the other structure origins (Desert, Bastion, Trial-Tempered and more) now work for modded structures. The rules only knew vanilla loot table names, so villages, pillager camps and other structures from other mods fell back to a biome origin. Rules now accept
*wildcards in loot table ids and a newstructuresfilter that checks which structure the chest stands in. This works the same with and without Lootr.
Changed
- Bloodbound now names the creature it is bound to. Tooltips and the Arsenal show "Bloodbound (Zombie)", and the description reads "Deals +20% damage to any Zombie, the creature it was taken from."
For pack makers and add-on authors
- Origin source JSON files can use a
structureslist (structure ids,*wildcards and#tags) alongsideloot_tables, andloot_tablesaccepts*anywhere. See the README.
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