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BeastMaster

A mod that allows you to tame most mobs for extra utility (Still a work in progress, right now we are at the core 6)
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beastmaster-0.2.8.1.jar

File namebeastmaster-0.2.8.1.jar
Uploaded
Jun 24, 2026
Downloads
12
Size
441.2 KB
Mod Loaders
NeoForge
File ID
8312234
Type
R
Release
Supported game versions
  • 1.21.5

Curse Maven Snippet

NeoForge

implementation "curse.maven:beastmaster-1583729:8312234"

Learn more about Curse Maven

What's new

Bumped mod_version to 0.2.8.
Added persistent pig utility state for alert type, truffle target, and avoided threat.
Replaced old zombie-only pig behavior with trained alert categories.
Added alert training items for zombie, skeleton, phantom, spider, creeper, and enderman families.
Added 20-block pig alarm scanning, sprint/chase behavior, 1.0 damage attacks, and 100-tick attack cooldown.
Added retreat behavior when the alert target hits the pig, returning to trough, owner, or anchor.
Added lead pause behavior for alarm/truffle tasks.
Added direct truffle-hunter mission for tamed owned pigs using regular Truffle.
Kept trough/dropped truffle feeding as pig food/healing.
Registered beastmaster:entity.pig.alert.
Copied Pig_Alert.ogg into src/main/resources/assets/beastmaster/sounds/entity/pig/pig_alert.ogg.

---

then because i found issues

Bumped mod_version to 0.2.8.1.
Increased regular Truffle pig Truffle Dirt search range from 32 to 64 blocks.
Added Golden Truffle pig Truffle Dirt search at 128 blocks.
Increased trained pig mob alert scan range from 20 to 31 blocks.
Increased BeastMaster-tamed pig max health to 20, double vanilla pig health.
Existing tamed pigs are corrected on server tick; newly tamed/expanded pigs are corrected immediately.
Pig alert damage increased from 1.0 to 2.0, so one heart per hit.
After attacking, pigs now kite away in a random-ish direction for 10 ticks before re-engaging.
Alert pigs now call nearby owned tamed pigs within 24 blocks when they enter Alarm Mode.
Pack responders must share the same owner, not be leashed, not already be retreating, and not be busy with incompatible pig tasks.
Pack pigs target the same threat and keep their own 100 tick attack cooldown.
Pigs that are hit by the alert target retreat home independently; other pigs can keep fighting.
Alarm pigs avoid standing directly inside the target’s hitbox by dodging away.

 

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