BuildCraft Quarry Extras 1.0.7+26.2
Curse Maven Snippet
What's new
- Fixed the quarry stopping for good in the middle of a lake: with no fluid pipe attached the tank (64 buckets by default) filled up after the first part of the lake and the quarry then waited for room forever. By default it now keeps mining and the fluid that does not fit is lost. New config key
tankFull:VOID(default) orWAIT(the old behaviour: pump only what fits, nothing is lost). - Fixed the pump paying for the whole lake every time but only pumping what fit into the tank; with
WAITa task now costs only the buckets it will actually pump. - Fixed the quarry pumping the same layer over and over when the water continues outside the frame: the invisible placeholders left by pumped sources were removed as soon as the drill moved one layer down, the outside water refilled the layer within seconds, and the "block placed in the pit" scan sent the drill back up, forever. The placeholders now stay for as long as the quarry stands (the drill passes through them) and are removed when the quarry block is broken, so the pit also stays dry.
/reloadnow re-readsconfig/bcquarryfluids.json;mode,tankFullandpumpMjPerBucketapply at once, the tank size of an already loaded quarry only after a restart.- Waterlogged blocks (seagrass, kelp, waterlogged slabs ...) are now mined like any other block instead of being skipped and left standing in the pit as water sources.
- Fixed the Bedrock Pickaxe being able to (slowly) mine anything, not just bedrock: its tool component simply had no rule for other blocks, which upstream treats as "break at hand speed" rather than "can't break at all". Holding it now permanently blocks progress on every block except bedrock in survival.
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