BBL Portals - 26.1.2-2.4.0
Curse Maven Snippet
What's new
2.4.0
- Fixed default portal delay gamerules being applied wrong from 26.1.2 changes
- Added .retainPortalSize(true) this will place the portal in the travel to dimension the same size as the portal in the travel from dimension
- Added .timeInPortalBeforeTeleportation(int) this allows portals to have their own wait time before teleportation
- Added .circlePortal() a new frame type for upright circle shaped portals, any diameter from 4 to 21, with .forcedSize the width is the diameter, this may be tweaked a bit to create better circle shapes in the future
- Added .requireMount() and .requireMount(entityType) players can only travel through the portal while riding an entity, shown in JEI
- Added .returnTint(color) this allows the returning portal to have a different color to the entering portal
- Added .requireMount(entity) this means that the player needs to be on an entity like a horse to travel
- JEI now renders the portals as in previous versions
- JEI now shows the from and to dimensions, where the portal can be lit, the travel time and if the portal retains its size
All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
- Incompatible
- Include
This mod has no related projects

