File Details
BaubleVault-1.1.0.jar
- R
- Feb 17, 2026
- 229.18 KB
- 184
- 1.12.2
- Forge
File Name
BaubleVault-1.1.0.jar
Supported Versions
- 1.12.2
Curse Maven Snippet
# Changelog
## [1.1.0] - 2026-02-17
### 🐛 Bug Fixes
- **Fixed server-side extra slot injection failure**: When loading from an existing save, the server's BaublesHandler only restored the 7 slots saved in NBT, causing all extra slot injections to be skipped. This resulted in a client/server slot count mismatch (59 vs 53) and an `IndexOutOfBoundsException` crash when clicking extra slots. Added `ensureHandlerCapacity()` to safely expand the handler before injection.
- **Fixed extra slot coordinate desync after scrolling**: When extra slots exceeded the visible area, scrolling caused items to map to incorrect positions, preventing proper equip/unequip. Slot coordinates are now dynamically updated every frame, with off-screen slots disabled for interaction.
### ✨ Improvements
-Now every armour /weapon can be a bauble with inherit special ability every onhit ondeath onhurt setbonus ...etc. will be inherit (if it's event driven), like you can have a sentient weapon as a bauble to bypass @srp:parasite's minimal dmg cap.
-Now every armour /weapon can be a bauble with inherit special ability every onhit ondeath onhurt setbonus ...etc. will be inherit (if it's event driven), like you can have a sentient weapon as a bauble to bypass @srp:parasite's minimal dmg cap.
- Cleaned up debug logging spam. Runtime log output is now gated behind the `/unlockdebug` command.

