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BaubleVault

"BaubleVault extends Baubles with configurable extra slots, unlock-based progression (multiple listener), armor-to-bauble conversion with nature ability (yes include special event driven ability) and overlay inherited, and swappable icon themes."

File Details

BaubleVault-1.1.0.jar

  • R
  • Feb 17, 2026
  • 229.18 KB
  • 184
  • 1.12.2
  • Forge

File Name

BaubleVault-1.1.0.jar

Supported Versions

  • 1.12.2

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:baublevault-1459009:7639074")
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# Changelog

 

## [1.1.0] - 2026-02-17

 

### 🐛 Bug Fixes

 

- **Fixed server-side extra slot injection failure**: When loading from an existing save, the server's BaublesHandler only restored the 7 slots saved in NBT, causing all extra slot injections to be skipped. This resulted in a client/server slot count mismatch (59 vs 53) and an `IndexOutOfBoundsException` crash when clicking extra slots. Added `ensureHandlerCapacity()` to safely expand the handler before injection.
- **Fixed extra slot coordinate desync after scrolling**: When extra slots exceeded the visible area, scrolling caused items to map to incorrect positions, preventing proper equip/unequip. Slot coordinates are now dynamically updated every frame, with off-screen slots disabled for interaction.

 

### ✨ Improvements
-Now every armour /weapon can be a bauble with inherit special ability every onhit ondeath onhurt setbonus ...etc. will be inherit (if it's event driven), like you can have a sentient weapon as a bauble to bypass @srp:parasite's minimal dmg cap.
- Cleaned up debug logging spam. Runtime log output is now gated behind the `/unlockdebug` command.