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BattleCorrection

Numerous new customizations and attributes have been added for better balance in combat and greater freedom in RPG crafting

File Details

BattleCorrection-1.12.2-1.2.0.jar

  • R
  • Jan 7, 2026
  • 196.84 KB
  • 108
  • 1.12.2
  • Forge

File Name

BattleCorrection-1.12.2-1.2.0.jar

Supported Versions

  • 1.12.2

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:battlecorrection-695504:7430753")
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

重要Bug修复

  • 修复了原版暴击伤害计算错误(配置1.5实际造成2.5倍伤害的问题)
  • 修复了饥饿伤害衰减功能完全失效(上限设置过低导致功能无效)
  • 修复了治疗恢复倍率计算错误(默认值0导致无法恢复生命)
  • 修复了无敌时间倍率计算错误(配置与实际行为不符)
  • 修复了伤害免疫几率计算严重错误(配置25%实际计算为2500%)

配置调整

  • 原版暴击伤害默认值:1.5 → 0.5(现在0.5才是原版的150%伤害)
  • 饥饿伤害衰减默认值:0.05 → 0(默认禁用,需手动开启)
  • 饥饿伤害上限默认值:0.05 → 0(默认禁用,需手动开启)
  • 治疗恢复倍率默认值:0 → 1.0(现在1.0才是正常治疗)

文档与本地化

  • 修正了所有配置项的注释说明,添加了计算公式

Critical Bug Fixes

  • Fixed vanilla critical hit damage calculation error (config 1.5 causing 2.5× damage)
  • Fixed hunger damage decay system completely broken (limit too low making it useless)
  • Fixed healing restoration multiplier calculation error (default 0 causing no healing)
  • Fixed invulnerability time multiplier calculation error (config mismatch with behavior)
  • Fixed damage immunity chance calculation critical error (config 25% calculated as 2500%)

Configuration Changes

  • Vanilla critical damage default: 1.5 → 0.5 (now 0.5 is vanilla's 150% damage)
  • Hunger damage decay default: 0.05 → 0 (disabled by default, enable manually)
  • Hunger damage limit default: 0.05 → 0 (disabled by default, enable manually)
  • Healing restoration default: 0 → 1.0 (now 1.0 is normal healing)

Documentation & Localization

  • Fixed all config option comments, added calculation formulas