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Barely Questing

An in-game quest book for Forge and NeoForge: a node graph or a list, tasks and rewards, teams, resource-pack themes, an in-game editor, and ModJS and KubeJS scripting.

Barely Questing

An in-game quest book for Forge and NeoForge: a node graph or a list, tasks and rewards, teams, themes, an editor and scripting.

Barely Questing gives your pack a guide. Quests sit in chapters, and every chapter can be read as a pannable node graph with dependency lines or as a checklist. Players claim rewards in the book, play solo or share progress in a team, and pick a look from the resource-pack themes. Pack makers edit the whole book in game, import an existing FTB Quests or Better Questing book once, or build quests with ModJS and KubeJS scripts.

Docs: itmecasey.com/wiki/barelyquesting

Features

  • Two views, one book: a node graph (pan, zoom, dependency lines) and a list grouped by status with search.
  • Tasks: items (hold or hand in, tags and item data), craft, obtain, kill, advancement, statistic, location, dimension, biome, structure, checkmark and scripted.
  • Rewards: items, XP and commands, claimed in the book, for the player or once for the whole team.
  • Teams: per-player progress by default; players create, invite, join and leave teams that share progress. The server owns everything.
  • Locks: other quests, a time window or a script condition.
  • Player extras: J opens the book, a HUD tracker follows pinned quests, themed toasts and sounds, and /barelyquesting commands.
  • Recipe viewers: click a quest item for its recipes (left) or uses (right) in JEI, REI, EMI or BEI.

Themes

A theme is a JSON file and some textures in a resource pack: colors, nine-slice panels, buttons and node sprites, a font and sounds. F3+T reloads it. Default and Parchment ship with the mod, and anyone can add more.

The editor

Turn on Edit in the book (operators, creative players and names on the editor list): drag nodes, add and link quests, edit every field with an item picker, undo and redo. Changes reach everyone online at once and are saved as readable JSON under config/barelyquesting/, one file per chapter, so they diff and hand-edit well. /barelyquesting import converts an FTB Quests folder or a Better Questing DefaultQuests folder.

Scripting

With ModJS or KubeJS installed, scripts get a BarelyQuesting object: create chapters and quests, register task, reward and lock types, listen for questStarted, taskProgressed, questCompleted and questClaimed, and complete quests. Neither is required.

FAQ

Does it need FTB Quests or Better Questing? No. It can import their books once and has no runtime link to them.

Where are my quests? config/barelyquesting/book.json and config/barelyquesting/chapters/*.json. Progress is saved with the world.

Source and issues: github.com/ItMeCasey/BarelyQuesting

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