
Graves for Forge and NeoForge: your items wait under a pike with your own skinned head on top, and an Obituary shows the way back.
When you die, everything you carry (inventory, armor, off-hand and Curios slots) goes into a gravestone where you fell. The grave is a thin pike with your real skin on its head. You get an Obituary: a book that tells you how, when and where you died and lists what is still in the grave. Hold it and dim particles drift toward the grave. Right-click the grave with an empty hand to collect.
Docs and the full config: itmecasey.com/wiki/barelygravestone

- One grave per death: graves never expire unless you set a timer (default off).
- Smart placement: the nearest valid spot. Die in water or lava and a cobblestone block is set at the surface with the grave on top; with no ground below, a cobblestone goes under the grave. If nothing fits, the items drop as usual.
- Your head on a pike: drawn from the stored game profile, so it shows the dead player's actual skin (offline names get the default skin).
- Obituary: given on respawn (kept for you when your inventory is full). The page shows the death message, the real date and time with the in-game day, the dimension and coordinates (hideable), the XP price, and the stacks still in the grave, updating as items are taken.
- Server side: works on dedicated servers and in single player. Everything is saved in the grave, so it survives restarts.

- You die. Your items go into a grave; the XP price (if you set one) is taken.
- You respawn with an Obituary. Hold it: particles lead you to the grave, in the same dimension only.
- Right-click the Obituary to read it, right-click the grave with an empty hand to collect.
- Whatever does not fit in your inventory stays in the grave; the grave removes itself when it is empty.

collectBy:OWNER_ONLY(default) orANYONE. A player who may not collect gets a chat message and no items.teamMembersCanOpen(default off): members of the dead player's team can collect too (vanilla scoreboard teams, plus FTB Teams and Open Parties and Claims where they exist).- Operators and creative players can always collect. Survival players cannot break a grave.
xpCostPercent(0 to 100, default 0): that share of your XP levels is the price of keeping your items.keepLostXp(default off) stores that XP in the grave and hands it to whoever collects.graveExpiryMinutes(default 0, never),showCoordinates,deathMarker,obituaryParticles.- Operator commands:
/gravestone list [player],tp <id>,remove <id>,restore <id> [player],obituary <id> [player].

- Curios: items in Curios slots go into the grave with the rest.
- JourneyMap: a gold "Grave of ..." waypoint shows at the grave while you carry the Obituary and disappears when the grave is emptied (all ten builds). - Antique Atlas (1.21.1 and Forge 1.20.1): a skull marker on the atlases you carry. Xaero's, VoxelMap and FTB Chunks have no public waypoint API; the wiki lists the state of every map mod.
- Teams: Open Parties and Claims parties and FTB Teams parties count for
teamMembersCanOpenwhere those mods have a build. - Everything is optional: nothing breaks when these mods are missing.

Does it work with keepInventory? The game rule still wins: with keepInventory on you keep your items and no grave is made.
What if there is no room for a grave? The items drop normally.
Source and issues: github.com/ItMeCasey/BarelyGravestone

