Barehand better combat addon

Better Combat animations for empty hands

File Details

barehandbc-1.0.1+1.21.1-neoforge.jar

  • R
  • Jul 13, 2026
  • 9.17 KB
  • 34
  • 1.21.1
  • NeoForge

File Name

barehandbc-1.0.1+1.21.1-neoforge.jar

Supported Versions

  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:barehand-better-combat-addon-1584103:8422801"
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Changelog — Barehand Better Combat (barehandbc)

Use Better Combat's fist animations and combos when attacking bare-handed.

1.0.1 — 2026-07-13

Added

  • Minecraft 1.21.1 (NeoForge) build. Ported from the 1.20.1 Forge codebase (build system moved to NeoForge ModDev, Java 21, neoforge.mods.toml, NeoForge config API, targeting Better Combat 2.3.2). Available alongside the existing 1.20.1 build.

Fixed (1.20.1 — Forge)

  • Fist animations and combos never played — bare-hand attacks fell back to the vanilla arm swing (in both singleplayer and multiplayer). The mod's mixin config was never registered because the jar was missing the MixinConfigs manifest attribute, so Forge applied none of the mod's mixins. Added the attribute to the build so Forge loads barehandbc.mixins.json. (Not required on NeoForge, which reads the [[mixins]] block from the mod metadata.)
  • Bare-hand combat did not work in multiplayer for clients connected to a dedicated server. Better Combat 1.9.0 syncs only its resolved, item-keyed weapon registry to clients — not the raw preset containers — so the bettercombat:fist preset was unavailable client-side and the fist was never substituted. The resolved fist preset is now seeded into the synced registry on the server and read back on clients, so it rides Better Combat's normal sync to every player. (Not required on 1.21.1: Better Combat 2.3.2 already syncs the preset containers to clients.)

1.0.0 — 2026-06-22

Added

  • Initial release for Minecraft 1.20.1 (Forge; also loads on NeoForge). Attacking with an empty hand uses Better Combat's bettercombat:fist preset, giving bare-hand attacks proper punch animations, combos, reach, and dual-wield handling. Configurable master toggle, fist preset id, and whether holding a non-weapon item also punches.