File Details
bards_rpg-neoforge-0.1.1-1.21.1.jar
- B
- Apr 24, 2026
- 1.46 MB
- 465
- 1.21.1
- NeoForge
File Name
bards_rpg-neoforge-0.1.1-1.21.1.jar
Supported Versions
- 1.21.1
Curse Maven Snippet
0.1.1 - 1.21.1
- Update to Spell Engine Version 1.9.*
- [IMPORTANT] This mod is still in beta, so sound effects and visuals might be missing
- Nerfed Armies Paeon Damage multiplier
- Added "Ranged Weapon API" as a new dependency!
- Fixed issues with the Hat-Armor Models conflicting with the player's head model
- Improved some Player Animations
- Moved the custom SpellThief Impact to the More RPG Library Mod
- Added a new Luthier Villager, that sells Bard Equipment (Thx Florian for the Villager-Texture)
- Added new Structures that get injected in villages "Pub's" (Thx Florian for the Buildings)
- Heavily Improved the Custom SpellThief Impact for the SpellThief Lute and moved it to the more rpg lib
- 3x new Spells per Tier (Spell Expansion)
- T2 Vicious Mockery > Single Target Debuff, Damage and Taunt
- T3 Wardens Paean > Single Target: 1.Allies or the Caster are protected from the next „effect_amplifier_amount“ applied harmful effects 2. The Enemies next „effect_amplifier_amount“ beneficial effects get removed
- T4 Crescendo > A piercing projectile that stuns and damages all hit enemies and increases incoming damage
- Common Lutes & Lyres can choose 1 Song of 2x Instrument Signature Songs (Weapon Skills)
- Rare Lutes & Lyres (T5 Weapons > Arsenal & LNE) can 1 Song from their own signature Song (Weapon Skill) + the instrument signature Weapon Songs
- New Weapon Type: The Harp Crossbow
- They shoot two extra arrows, and provide arcane and healing spell power
- They're similar to the Archers Rapid Crossbow, pull a little bit slower and also have a 20% damage penalty because of the extra arrows and spell power

