Barbarians

Adds a new Overworld faction called barbarians.

File Details

Barbarians-1.18.2-1.0.5.jar

  • R
  • Jun 28, 2022
  • 96.52 KB
  • 63.7K
  • 1.18.2
  • Forge

File Name

Barbarians-1.18.2-1.0.5.jar

Supported Versions

  • 1.18.2

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:barbarians-624246:3851594")
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v1.0.5
- "doBarbarianCamps" game rule is removed.
- New game rule is added: "barbarianCampChance". Default value is 100. It controls what percentage of camps will spawn at chosen positions (both during world gen and by despawning barbarians). The outcome does not depend on world seed, meaning it is different every time the world is recreated.
- Barbarians now have a very small chance to naturally spawn in the Overworld at Y=40 and above.
- Existing barbarians despawn faster and new ones no longer spawn during thunderstorms (same as during nighttime).
- The minimal distance to nearest player required for camp guards to respawn is increased from 64 to 96 blocks.
- Guards are now always summoned when a new camp is built by barbarian.
- Crafting Tables may now occasionally spawn as part of barbarian camps.
- Barbarian Loot Boxes can now be used as fuel.
- Babarian camps no longer have a small chance to have an extra Loot Box.
- Additional code cleanups to make updating the mod easier.