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BandwidthOptimizer

Save your MC bandwidth with big quantities.
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BandwidthOptimizer_v5.10.30.134_for_MC_1.21.1_fabric

File nameBandwidthOptimizer-5.10.30.134-fabric-1.21.1.jar
Uploader
Pink_CatsPink_Cats
Uploaded
Sep 20, 2026
Downloads
22
Size
9.0 MB
Mod Loaders
FabricQuilt
File ID
8927293
Type
R
Release
Supported game versions
  • 1.21.1

Curse Maven Snippet

Fabric

modImplementation "curse.maven:bandwidthoptimizer-1507336:8927293"

Quilt

modImplementation "curse.maven:bandwidthoptimizer-1507336:8927293"

Learn more about Curse Maven

What's new

v5.10.30.134-release

  1. Preserved traffic history across BO upgrades and added version-aware BO Stats reporting, filtering, and chart boundaries; reports created before version tracking are grouped under < 133.
  2. Added bounded inbound packet provenance to connection-close diagnostics so third-party packet handling failures can be distinguished from BO transport failures without recording payload contents.
  3. Added a configurable persistent chunk-cache disk limit with a 256 MiB default and safe offline cleanup.
  4. Added persistent recipe synchronization deltas so unchanged recipe sets can be reused across reconnects and small recipe changes send only compact differences.
  5. Reduced foreground traffic from off-screen entity updates while preserving timely state recovery when entities return to view.
  6. Reduced WATUT dynamic GUI traffic without bypassing BO transport compression.
  7. Stabilized KeepAlive grace compatibility across supported loaders and game versions.
  8. Preserved server-session traffic totals across player reconnects and clarified HUD traffic composition percentages.
  9. Hardened transport envelope, template dictionary, fragment reassembly, and chunk patch decoding against malformed or oversized input.
  10. Added bounded decoder evidence for diagnosing recursive chunk NBT failures without recording full player payloads.
  11. Added recoverable KeepAlive stall handling while preserving normal login and disconnect semantics.
  12. Bounded replay retention and unified client chunk-cache memory accounting to prevent long-session memory growth.
  13. Published idle-gate state safely across network threads.
  14. Removed Create world and entity reads from Netty encoding paths.
  15. Made persistent-manifest gating generation-safe, preserving FIFO order across re-entry, stale completion, timeout, overflow, and connection close.
  16. Hardened release dependency verification and retained shared regression compatibility across all supported Netty versions.
  17. Added OP-only commands to list, add, and remove persistent proxy control channels without restarting the server.
  18. Separated tested modpacks, individually verified mods, and proxy integrations, and documented incompatible network optimization mods that inject into the same transport or compression chain.
  19. Bounded BO Stats upload responses and server resources, added queued local retries, and safely merged retained report history.
  20. Bounded persistent-cache inflation, active-session growth, retained peer state, adaptive bypass learning, and reconnect attempts.
  21. Hardened residual transport lifecycle and streaming recovery state so failed or closed sessions cannot retain unbounded work.
  22. Isolated diagnostic capture disk I/O from network processing and bounded diagnostics to active Minecraft sessions.
  23. Corrected server-cache HUD share accounting so displayed cache contribution cannot exceed its measured traffic basis.

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