BandwidthOptimizer_v5.10.30.88_for_MC_1.19.2_forge
Curse Maven Snippet
What's new
v5.10.30.88-beta
- Added recoverable cross-frame streaming Zstd compression with sequence-gap detection, independent recovery batches, and silent epoch resynchronization.
- Fixed streaming epoch boundaries during login, configuration, reconnects, and large synchronization bursts to prevent bounded-queue disconnects.
- Rebuilt the persistent chunk cache for on-demand offline reuse, incremental disk writes, bounded recovery, and lifecycle-safe reference cleanup.
- Added rate-limited warnings when client cache I/O remains blocked for more than 1.5 seconds.
- Improved oversized transport fragmentation and reassembly compatibility.
- Fixed ProtocolLib proxy channel identity handling and added concise reporting for repeated compatibility failures.
- Moved Create contraption proximity scans off Netty threads to prevent concurrent entity-list access and player disconnects.
- Extended light-idle traffic reduction to off-screen block and entity updates while preserving recovery when play resumes.
- Preserved fishing and AutoFish updates during deep idle and streaming epoch transitions.
- Batched foreground state synchronization packets and reduced server HUD snapshot overhead.
- Added uploadable bandwidth reports with per-player and time-period traffic history.
- Added runtime packet-class tracing and simplified commands into HUD, stats, and debug groups.
- Added complete NeoForge 26.1.2 runtime, statistics, HUD, command, transport, and publishing support.
- Restored HUD status colors and the idle indicator color on NeoForge 26.1.2.
- Improved cross-version compatibility for chunk coordinates, player display names, loader APIs, and transport regressions.
- Silenced known public protocol probes without hiding actionable decoder failures.
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