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🪐 Ballistix Dimensional Bridge
Seamlessly connect Ballistix missile systems across dimensions.
🧩 Requirements
This mod requires both of the following to function properly:
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⚙️ Ballistix
Ballistix Dimensional Bridge (BDB) extends their systems to allow missile launches between dimensions — for example, from Earth to Orbit, Moon, or Mars.
🌌 About the Mod
Ballistix Dimensional Bridge (BDB) is a lightweight NeoForge addon that adds cross-dimensional targeting and transfer to the Ballistix missile system.
When enabled, missiles can transition between dimensions seamlessly:
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Launch from a planet → pass altitude threshold (Y ≥ 300) → enter space.
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Launch from space → descend below (Y ≤ 64) → enter planet atmosphere.
No configs or GUIs needed — everything is handled automatically or through simple commands.
⚙️ Main Features
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🌍 Cross-dimensional missile teleportation
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💾 Per-silo NBT storage for target coordinates & dimension
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🧠 Smart boundary logic (auto handoff at top/bottom altitude thresholds)
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💬 Player commands for manual targeting
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🧰 Works with modded dimensions (space, Mars, orbit, etc.)
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🔧 Lightweight and server-safe
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🤝 Compatible with CC Ballistix Reborn for advanced scripting
🚀 How to Use Ballistix Dimensional Bridge
1️⃣ Install Requirements
Make sure both mods are installed:
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Ballistix -
CC Ballistix Reborn -
Then place Ballistix Dimensional Bridge (BDB) in your
/mods/folder.
2️⃣ Set Your Default Dimension
You must tell the mod what dimension missiles should target.
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Stand in the dimension you want as your target, then run:
/bdb hereThis saves your current dimension to your player data.
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Or manually set one:
/bdb dim <dimension_id>Example:
/bdb dim stellar:space
3️⃣ Assign a Target to a Silo
Stand within ~12 blocks of a Ballistix silo or controller and run:
/bdb target <dimension_id> <x> <y> <z>Example:
/bdb target stellar:space 100 200 100This writes both coordinates and the target dimension into the silo’s NBT data.
4️⃣ Using the Radar Gun
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You can still use the Radar Gun to set X, Y, and Z like normal.
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However, the Radar Gun cannot store dimensions.
You must use/bdb hereor/bdb dimto define which dimension the target is in.
5️⃣ Verify Setup
Run
/bdb ping— if it replies withBDB: pong, the system is working.
Shift-right-click an empty hand on a silo to toggle its stored dimension.
6️⃣ Launch!
Launch your missile as usual — the Dimensional Bridge will handle the rest:
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Planets: Y ≥ 300 → transfers upward to “space”.
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Space-like dims: Y ≤ 64 → transfers down to planet.
Missiles continue in motion naturally after transfer.
🖥️ Integration with CC Ballistix Reborn
If you’re using ComputerCraft / CC: Tweaked + CC Ballistix Reborn,
you can automate or script cross-dimensional targeting:local silo = peripheral.wrap("right") silo.setTargetDim("stellar:space") silo.setTargetCoords(100, 320, 100) silo.launch()💡 Tips:
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Use
setTargetDim()andsetTargetCoords()before callinglaunch()to ensure your missile travels to the correct dimension. -
The Ballistix Dimensional Bridge mod handles the actual transfer logic automatically once the missile leaves its home dimension.
💡 Quick Commands Recap
Command Description /bdb hereSaves your current dimension as default /bdb dim <id>Manually sets a dimension ID /bdb target <dim> <x> <y> <z>Writes target to nearest silo /bdb pingReturns “pong” if mod is active
🪄 Tips
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Works with all modded dimensions: Mars, Moon, Orbit, Deep Space, etc.
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No configuration required — everything works out-of-the-box.
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Designed for large tech, space, and warfare-style modpacks.
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Compatible with NeoForge 21.1.0+ and Minecraft 1.21.1.
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