ballisticmissile-6.0.0.jar
Curse Maven Snippet
What's new
Added
- Radar Block: A new early-warning system to detect incoming threats.
- Signal Extender: Attaches to the Coordinate Terminal to double its launcher scan radius (5m to 10m).
- Salvo Fire Mode: "Fire 1" and "Salvo All" GUI buttons. Redstone activation triggers a full salvo by default.
- Salvo Dispersion: Missiles fired in a salvo spread slightly on impact for wider area coverage.
- Distant Acoustics: Heavy missiles detonating 400+ blocks away produce a delayed, heavy bass rumble.
- Air Intercept FX: Mid-air AA interceptions now trigger custom aerial explosions without ground debris.
Changed
- New Anti-Air Model: Completely replaced the AA turret with an upgraded, highly detailed model.
- Coordinate Terminal GUI: Redesigned the interface to display live telemetry, including connected launchers, loaded ammo types, target distance, and firing readiness.
- Remote Control Rework: Repurposed as a GPS Target Designator. Shift + Right-Click on a block saves coordinates; Right-Click on a Coordinate Terminal instantly transfers them.
Fixed
- Salvo Chunk Loading: Fixed a critical issue where missiles fired simultaneously would un-force chunks for each other, causing them to freeze in mid-air.
- Anti-Air Tracking: Fixed inverted rotation and pitch math. AA turrets now accurately track and aim at incoming targets.
- Interceptor Spawning: Corrected the spawn offsets for interceptor missiles to properly align with the AA turret barrels.
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