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Balanced Hardcore

Death does not end the run: you wake up thousands of blocks from home and must find your way back. A middle ground between normal Minecraft and Hardcore.
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BMH 1.7.0 for mc1.20.3

File namebmh-forge-1.20.3-1.7.0.jar
Uploaded
Nov 5, 2026
Downloads
6
Size
859.3 KB
Mod Loaders
Forge
File ID
9458078
Type
R
Release
Supported game versions
  • 1.20.3

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:balanced-minecraft-hardcore-982343:9458078")

Learn more about Curse Maven

What's new

The Navigator's Amulet now remembers several places, and the Totem of Eternity saves your life. Thank you to eternalsulfur, who reported the bugs and the ideas of this release (GitHub issue 5).

Added

Named points on the Navigator's Amulet

  • The amulet keeps up to 5 named points instead of one Home. The number is in the mod config (maxAmuletPoints, 1 to 16).
  • Sneak and use the amulet on a bed or a lodestone: a screen asks for a name. On a bed or a lodestone that is already a point, the same screen lets you rename or remove it.
  • A star reading draws one line of stars toward each of your points.
  • Look at the last star of a line through a spyglass: the name of its point slowly appears.

A star reading: one line of stars toward each named point

Through a spyglass, the last star of a line shows the name of its point

The naming screen of a point

The Totem of Eternity saves you

  • The Totem of Eternity now saves you from death once, from any slot of your inventory. It does not need to be in your hand. It gives Regeneration, Absorption and Fire Resistance, so it is stronger than a Totem of Undying. A Totem of Undying in your hand is used first.
  • After it saves you, the totem turns back into a Dormant Totem. Awaken it again at an anvil with an Echo Heart.
  • A chest, a shulker box, an ender chest or any other container holds one Totem of Eternity at most. A double chest counts as one container. Hoppers and droppers obey the same limit. Your inventory also holds one at most: a second totem falls to the ground.

The Totem of Eternity saves you from your inventory

Changed

  • The Eternal Sword, Axe and Pickaxe no longer break. At their last point of durability, they are worn out. A worn-out tool deals half damage, mines at the speed of a stone tool and loses its ability. The tooltip of an Eternal tool now shows its durability, and says when it is worn out. Repair it to get its full power back.
  • The Eternal Sword, Axe and Pickaxe have 33000 durability instead of 10000. A tool keeps the damage it already took, so it gets more durability left.
  • A repair of the Eternal Sword, Axe or Pickaxe with gold blocks at an anvil always costs 15 levels. It does not make the next use of the anvil more expensive, so the anvil never says "Too Expensive" for it.
  • The line of a star reading stays in the sky for 30 seconds, instead of 8.
  • Your old Home becomes a point named Home. If you go back to an older version of the mod, you lose your points.
  • Eternal Items on the ground no longer despawn. Explosions, cactus and other damage do not destroy them. Fire and lava already did not. The void still destroys them.
  • The Eternal Sword has a new 16x16 picture in the inventory, on the ground and in item frames. Its pixels now have the same size as the pixels of other items. In your hands, the sword does not change.

Fixed

  • A second Eternal Sword, Axe, Pickaxe or Bundle no longer falls out of your inventory and comes back again and again. You cannot pick up a second copy of an Eternal Item while you carry one, as with the Totem of Eternity. The onlyCarryOneEternalItemType game rule controls this.
  • The Totem of Eternity no longer has a blast furnace recipe. That recipe gave back the same totem after 50 minutes, and JEI showed it as the only way to make the totem. You make the totem at an anvil: put a Dormant Totem on the left and an Echo Heart on the right.

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