badgeit-neoforge-1.21.1-1.0.1.jar
Curse Maven Snippet
What's new
Features :
- Added Curios support for neoforge only
- Reinforced the Badge Checker security : block cannot be destroyed via piston, tnt, dragon or wither, even if the block it sits upon is broken (that would honestly miss the point). Also fixed a bug where in singleplayer, and different accounts being able to take/put badges into it.
- Server owners and modpack maker can disable any parts, type or material they want using the mod config; for example, if you want player to only access your custom badge content and not the default, included parts, you can disable them !
- Datapack model changes (old packs works, it only add new features) :
- Main part can have their tinting method tweaked and have an item cost on top of the material cost (default_material is now optional since it only applies to metal and gem type).
- Non-tintable part : giving no tint option render the texture "as if", but has the consequence of requiring a material cost (otherwise it would be a free part/badge and create exploits)
- If a sub-part uses the main part palette in its asset texture, the sub-part get that part to match the main part texture (ie: if your sub-part should have accent of the same material as the main part, you can use the main part palette when drawing the sub part!)
All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
- Incompatible
- Include

