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Bad Throws
A Fabric mod that always returns extreme projectile & item force vector values.
How ?
When choosing what velocity to give a projectile or item entity, Minecraft has random variance for each initial force vector given to the object, creating a cube of possible vector end-points where values closer to the center are linearly more likely.
This mod affects the force vectors of:
- Player death item scatters
- Dispenser & dropper item & projectile drops
- Item & tile drops
- Thrown projectiles
This mod chooses the most extreme, theoretically possible values for these vector end-points, with some variation according to the config if so desired. Each aspect of the mod is toggleable per-server. Note that players require permission level 2 to modify the server config in the client-side mod menu.
Why ?
Most pearl or arrow lineups, as well as systems using dropped items are luck-dependent. With a bad throw, the whole machine can break. When using these mechanics in-game, make sure that it works, even with a bad throw.
License
Copyright (C) 2026 AeshKit
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; version 2.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, see
<https://www.gnu.org/licenses/>.
