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Bad NPCs

This mod adds more enemies!!!!

File Details

bad_npcs-1.0.0-release.jar

  • R
  • Apr 19, 2024
  • 2.08 MB
  • 1.3K
  • 1.20.4
  • Forge

File Name

bad_npcs-1.0.0-release.jar

Supported Versions

  • 1.20.4

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:bad-npcs-906548:5274977")
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Release

  1. Added ancient observer rune block
  2. Added ancient observer (with animations and AI)
  3. Added ancient observer spawn egg
  4. Added 2 rooms to ancient ruins
  5. Added loot tables for celestial blocks
  6. Added walls to walls tag
  7. Added 2 new houses to celestial kingdom
  8. Added nibbles damage and function
  9. Added nibbles sprout
  10. JackSmith will search for the nearest anvil once he's generated in structures
  11. JackSmith will walk near his anvil
  12. JackSmith will forget his anvil if it is destroyed
  13. Reduced a little spawning of zombie bandits on ancient ruins
  14. Increased damage of zombie bandits from 3pts to 4pts
  15. Increased max up step for dark knight from 1.5 to 2
  16. Increased max health of Dark Knight from 100pts to 125pts
  17. Increased max health of Scarlet Knight from 250pts to 350pts
  18. Decreased max health of big knights from 60pts to 50pts
  19. Decreased damage of peasants from 2pts to 1pt
  20. Buffed hercules fruit: Resistance from level 2 to level 4 and duration of effects from 8000 ticks to 9000
  21. Changed magic oxidized copper texture and make it horizontal directional
  22. Now mobs that shouldn't despawn can't despawn
  23. Added AI to WanderingKnight
  24. Added celestial kingdom structure
  25. Added celestial bricks walls, stairs, and slabs
  26. Added sounds
  27. Made scarlet special attack 1 rarer
  28. Duplicated experience given by Dark Knight
  29. Fixed Dark Knight being immobile
  30. Fixed Dark Knight attacking no one
  31. Added Jack Smith trades window
  32. Fixed crash error caused by particle engine in servers
  33. Added little ray, electric orb, running ray particles
  34. Now hercules fruit can emit electric particles depending on the distance from the nearest ancient coffin
  35. Added electrocute effect
  36. Added electric charge
  37. Scarlet Knight can use electric charges
  38. Added recipes for some blocks
  39. Improved Big Knight and Dark Knight models
  40. Fixed armors for bandits
  41. Now Dark Knights can't attack other Dark Knights
  42. Added glowing red eyes for Dark Knight
  43. Added electric layer for Scarlet Knight
  44. Dark Knight can focus on 6 enemies (for example, using nibbles sprouts around every enemy)
  45. Wandering Knight behavior
  46. Fixed errors related to nibbles sprouts and nibbles
  47. Scarlet Knight can summon ancient observers (scales with number of enemies)
  48. Dark Knight will be harder if there are some players during his invocation (more health on scarlet phase and the players will be in the enemies list)
  49. Added sweeping effect for Dark Knight, Big Knight, Wandering Knight
  50. Now affected enemies by sweeping attack will have knockback
  51. Added broken scarlet pieces
  52. Improved some Big Knight and Dark Knight animations
  53. Added new special attack for Scarlet Knight, he can summon lightnings
  54. Added kyrios armor
  55. Kyrios armor can be obtained by creating "unfinished unknown armor" and "unknown pieces"
  56. Unknown pieces can be obtained with JackSmiths
  57. Ancient observers will drop loot (ancient observer helmet)
  58. Added broken scarlet pieces to ancient chests loot