Backrooms Expanded

Expands the idea of the backrooms, with the main sources coming from the wiki fandom

File Details

Backrooms Expanded 0.30.0

  • B
  • Jul 16, 2026
  • 35.73 MB
  • 9
  • 1.19.4
  • Forge

File Name

Backrooms Expanded 0.30.0.jar

Supported Versions

  • 1.19.4

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:backrooms-expanded-1279028:8441020")

Learn more about Curse Maven

Updated NoClipFeature to also include teleporting to Level 1 and 2 from the overworld
Added Wanderers to backrooms_expanded:predatory_window_targets tag
Updated The Void Level 1 to have a 20% chance to teleport you into Level 2
Added The Void Level 1 Variant 2
Made Predatory Window Level 2 shoot glass at targets
Fixed Predatory Window Level 2 from not setting the function false once the timer exceeds the timer limit
Was going to make Predatory Window Level 2 paralyze targets, but something with Mcreator wouldn't work for some reason (It made the player look a spot constantly even though paralysis wasn't active)
Changed multiple things in Paralysis
Added level_1_frontwalldoor_180_back_2 structure
Added level_1_frontwalldoor_back_2 structure
Added level_1_white_tunnel_no_pow_exit_back structure
Added level_1_white_tunnel_no_pow_exit_front structure
Added Level 1 Front Wall Door 180 Back 2 block
Added Level 1 Front Wall Door 180 Back 2 procedure
Added Level 1 Front Wall Door Back 2 block
Added Level 1 Front Wall Door Back 2 procedure
Added level 1 White Tunnel No Pow Exit Back block
Added level 1 White Tunnel No Pow Exit Back procedure
Added level 1 White Tunnel No Pow Exit Front block
Added level 1 White Tunnel No Pow Exit Front procedure
Updated Level 1 structure generation to have a 5% chance to have the maintenance hallway entrances be the other variant on both sides