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AzureLib

Java Minecraft mod using Bedrock models to create custom models and animations for items, blocks, entities
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azurelib-neo-1.21.1-3.2.8.jar

File nameazurelib-neo-1.21.1-3.2.8.jar
Uploader
AzureDoomCAzureDoomC
Uploaded
Nov 9, 2026
Downloads
1.0K
Size
1.3 MB
Mod Loaders
NeoForge
File ID
9533128
Type
R
Release
Supported game versions
  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:azurelib-817423:9533128"

Learn more about Curse Maven

What's new

v3.2.8

Additions

  • Added the Simple API (AzSimple), an optional beginner-friendly way to animate entities, items and block entities with one renderer class and no animator, controller or dispatcher. Model, texture and animation paths are found by name, idle/walk/death and custom when states play automatically, and AzSimple.play, loop and stop trigger animations from server or client code. Triggered animations support priorities, interrupt policies and holding the last frame, and extra layers support bone masks, additive blending, weights, fades and conditions.
  • Added animation-authored pose modifier weights. An animation’s pose_weights sets or keyframes the pose layer weight of IK, look-at, spring and bone-limit modifiers for the animatable playing it, with fade in/out in ticks, and fades them back to their default weight when it stops. Requires AzureLib Animator 2.4.0.

Fixes

  • N/A

Changes

  • N/A

Developer Notes

  • Authored pose weights are applied by each AzAnimationController right after its state machine updates. Fixed weights use AzPoseLayer#fadeWeight once when the animation starts, so code can still change them; weight tracks call setWeight every frame while they play.

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