azurelib-forge-1.18.2-3.3.5.jar
Curse Maven Snippet
What's new
v3.3.5
Additions
- Added
AzIkTargets.bone(name), an IK target that follows a bone as animated this frame, optionally offset from its pivot withbone(name, x, y, z). Animate the position of an empty target bone and the limb reaches for it, so you only keyframe where a hand or foot goes. - Added support for Better Combat weapon animations and with the Azurelib hitboxes.
- Added support for Geckolib armors in AzArmorLayer.
Fixes
- N/A
Changes
- N/A
Developer Notes
AzIkTargets.bonelooks the bone up once per animatable (and again if its model changes), and leaves the limb as animated if the model has no such bone. Keep the target bone outside the chain it drives, for example under the body or root; if it were inside the limb, moving the limb would move its own target.
All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
- Incompatible
- Include
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