AzureLib

Java Minecraft mod using Bedrock models to create custom models and animations for items, blocks, entities
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azurelib-neo-26.3-4.0.14.jar

File nameazurelib-neo-26.3-4.0.14.jar
Uploader
AzureDoomCAzureDoomC
Uploaded
Oct 16, 2026
Downloads
20
Size
929.0 KB
Mod Loaders
NeoForge
File ID
9213839
Type
R
Release
Supported game versions
  • 26.3

Curse Maven Snippet

NeoForge

implementation "curse.maven:azurelib-817423:9213839"

Learn more about Curse Maven

What's new

v4.0.14

Additions

  • N/A

Fixes

  • N/A

Changes

  • Improved animation performance on models with many bones. The bone cache now walks bones in a fixed array and skips any bone that has fully eased back to its bind pose, so its cost scales with the animated bones instead of the whole model.
  • Bones scaled to zero on every axis, along with everything under them, are no longer rendered, instead of being drawn as collapsed geometry.

Developer Notes

  • AzCachedBoneUpdateUtil has new overloads that take an AzBoneSnapshot directly and return whether the channel is at rest. The existing Map overloads still work and delegate to them.
  • Added AzBoneCache#invalidateBoneArrays(). Call it if you replace or remove entries in getBoneSnapshotsByName() directly; changing a snapshot's values doesn't need it.
  • While a bone is scaled to zero on all three axes, its descendants don't update their tracked matrices and per-bone render layers aren't called for that subtree.

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