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AzureLib

Java Minecraft mod using Bedrock models to create custom models and animations for items, blocks, entities
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azurelib-neo-1.20.1-3.1.13.jar

File nameazurelib-neo-1.20.1-3.1.13.jar
Uploader
AzureDoomCAzureDoomC
Uploaded
Sep 25, 2026
Downloads
1.5K
Size
1.0 MB
Mod Loaders
ForgeNeoForge
File ID
8969044
Type
R
Release
Supported game versions
  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:azurelib-817423:8969044")

NeoForge

implementation fg.deobf("curse.maven:azurelib-817423:8969044")

Learn more about Curse Maven

What's new

v3.1.13

Fixes

  • Fixed armor and item renderers sometimes failing to register when multiple mods registered them at the same time during parallel client setup on NeoForge. This caused armor to randomly render with vanilla/missing textures (e.g. purple armor), with different pieces affected between launches. AzArmorRendererRegistry and AzItemRendererRegistry are now thread-safe.
  • Fixed AzIdentityRegistry having the same issue, which could cause trigger animations to silently stop working for some items. It is now thread-safe.

Developer Notes

  • On NeoForge, renderer and identity registration should be wrapped in event.enqueueWork(...) inside FMLClientSetupEvent / FMLCommonSetupEvent. The docs have been updated to reflect this. The registries are now safe either way, but enqueueWork also protects your mod on older AzureLib versions.

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