Awakened Mobs 1.0.6
Curse Maven Snippet
What's new
⚖️ Balance
- Reduced mob dodge chance from 20% → 10% (dodgeChance)
- Reduced mob guard chance from 25% → 12.5% (guardChance)
Playtesting showed armed mobs were guarding and dodging too frequently, making them frustrating to hit. Defenses are rolled sequentially (parry → dodge → guard, first success wins), so the real per-hit outcomes are now:
- Parry: 10%
- Dodge: ~9%
- Guard: ~10%
- No defense (hit lands): ~71%
Previously mobs avoided roughly 46% of hits; now closer to 29%, so combat feels fairer while mobs still defend meaningfully.
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