Awakened Mobs 1.0.4
Curse Maven Snippet
What's new
Fixes
- Fixed guarding mobs still playing the hurt sound and taking knockback — a blocked hit now only plays the shield block sound
- Fixed guarded hits flashing red and interrupting the guard animation; chip damage is now applied silently
- Fixed dodges launching mobs way too far — the roll/step animation now handles the movement on its own
- Parries and dodges now fully negate the hit, including its knockback
All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
- Incompatible
- Include
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