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Awakened Mobs

An Epic Fight addon that transforms ordinary mobs into intelligent, responsive fighters. Powered by advanced combat logic, awakened enemies precisely evaluate your attacks—blocking, parrying, countering, and relentlessly chasing you down.
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Awakened Mobs 1.0.1

File nameawakenedmobs-1.0.1.jar
Uploader
JenokoJenoko
Uploaded
Jun 17, 2026
Downloads
482
Size
15.6 KB
Mod Loaders
Forge
File ID
8263377
Type
R
Release
Supported game versions
  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:awakened-mobs-1571679:8263377")

Learn more about Curse Maven

What's new

⚔️ Weapon spawn chance reduced to 50%

  • Zombies, skeletons, and piglins no longer always spawn holding an Epic Fight weapon. The default weaponChance is now 0.5 (50%) instead of 1.0 (100%).
  • Configurable in config/awakenedmobs-common.toml → weaponChance.

    Note: if the config file was already generated on a previous launch, edit the value to 0.5 (or delete the file to regenerate it) for the new default to apply.

🏃 Runner mobs now play a real running animation

  • "Runner" mobs (the ones that chase at sprinting-player speed) previously only moved faster — they kept the normal walk animation and appeared to glide.
  • They now use Epic Fight's run animation (BIPED_RUN, the same one the player uses while sprinting), so they visibly sprint toward the player.
  • Purely visual and client-side; runners are detected via their synced movement-speed modifier. Re-applied periodically so it survives Epic Fight's weapon-motion resets.

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