Awakened Mobs 1.0.1
Curse Maven Snippet
What's new
⚔️ Weapon spawn chance reduced to 50%
- Zombies, skeletons, and piglins no longer always spawn holding an Epic Fight
weapon. The default
weaponChanceis now 0.5 (50%) instead of1.0 (100%). - Configurable in
config/awakenedmobs-common.toml→weaponChance.Note: if the config file was already generated on a previous launch, edit the value to
0.5(or delete the file to regenerate it) for the new default to apply.
🏃 Runner mobs now play a real running animation
- "Runner" mobs (the ones that chase at sprinting-player speed) previously only moved faster — they kept the normal walk animation and appeared to glide.
- They now use Epic Fight's run animation (
BIPED_RUN, the same one the player uses while sprinting), so they visibly sprint toward the player. - Purely visual and client-side; runners are detected via their synced movement-speed modifier. Re-applied periodically so it survives Epic Fight's weapon-motion resets.
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