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Awakened Mobs

Epic Fight addon. Zombies, skeletons and piglins spawn wielding varied Epic Fight weapons (greatswords, spears, katanas, longswords, daggers) and fight back: guarding, parrying and countering your hits. Some sprint at player speed. Fully configurable.

File Details

Awakened Mobs 1.0.1

  • R
  • Jun 17, 2026
  • 15.63 KB
  • 260
  • 1.20.1
  • Forge

File Name

awakenedmobs-1.0.1.jar

Supported Versions

  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:awakened-mobs-1571679:8263377")
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

⚔️ Weapon spawn chance reduced to 50%

  • Zombies, skeletons, and piglins no longer always spawn holding an Epic Fight weapon. The default weaponChance is now 0.5 (50%) instead of 1.0 (100%).
  • Configurable in config/awakenedmobs-common.tomlweaponChance.

    Note: if the config file was already generated on a previous launch, edit the value to 0.5 (or delete the file to regenerate it) for the new default to apply.

🏃 Runner mobs now play a real running animation

  • "Runner" mobs (the ones that chase at sprinting-player speed) previously only moved faster — they kept the normal walk animation and appeared to glide.
  • They now use Epic Fight's run animation (BIPED_RUN, the same one the player uses while sprinting), so they visibly sprint toward the player.
  • Purely visual and client-side; runners are detected via their synced movement-speed modifier. Re-applied periodically so it survives Epic Fight's weapon-motion resets.