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Awaken Awaken no Mi

A dedicated Mine Mine no Mi addon that adds Devil Fruit Awakening abilities.
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Awaken Awaken no Mi 2.1.0

File nameawakenawakennomi-2.1.0.jar
Uploader
inovactioinovactio
Uploaded
Sep 28, 2026
Downloads
582
Size
10.7 MB
Mod Loaders
Forge
File ID
8997899
Type
R
Release
Supported game versions
  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:awaken-awaken-no-mi-1420818:8997899")

Learn more about Curse Maven

What's new

Version 2.1.0

⚠️ AkumaLib update required: 2.6.1

This version needs AkumaLib 2.6.1 or newer. With an older AkumaLib the game will stop on Forge's missing-dependency screen.

Just replace the AkumaLib jar in your mods folder with the new one.

A bug-fix release. Every awakening was put through a full audit, then tested in game ability by ability: more than sixty fixes, from crashes to tooltips. A few mechanics the abilities always promised now work for the first time - Ice Epoch and Meigo no Jidai's lasting zone, jumping on your Cake Golem, Nikyu no Itami absorbing blows.


Now working as described

  • Ice Epoch and Meigo no Jidai: after a full charge, the land stays frozen (or molten) for 60 seconds. Enemies who stay inside are frozen or set ablaze again every 2 seconds; you and your allies are spared
  • Cake Golem: you can jump while riding your golem - hold space longer for a higher jump
  • Nikyu no Itami: absorbs a fifth of each blow while its gauge has room, as its description always said
  • Mogu Heavy Point: the form now gives Haste and Night Vision
  • Scrap Field and String Weave slow players too, not only mobs. Heavy iron armour makes the Scrap Field much slower
  • Hide and Seek: one hunt at a time. A second Doa user is told the pocket dimension is busy instead of throwing both groups into the same arena

Fixes

Crashes and freezes

  • The game no longer crashes when Rust, Inferno, Friction, Magma Burn, Molten Armor, Sugar Coffin, Meigo no Jidai or Glittering Tornado hurt someone after going through a portal
  • Airburst sets off about seven explosions again, not a hundred and fifty: the freeze is gone
  • Spin (Kame) no longer hits twice as often as it should

Damage and numbers

  • Ursus Calamiti deals its real damage
  • Deadweight pulses go from 16 to 48, 160 in all, as the tooltip says
  • Asshuku reaches its full 135 damage without needing Shinokuni
  • Neck Catapult's tooltip shows the real 60 damage
  • Inga Samsara and Shared Fate echo the blows you actually take, once per hit - no longer every tick you stand in lava or fire
  • Resonating World and Shadow Marionette stop working once their user logs out or dies

Allies and enemies

  • Candle World, Sabaku no Okoku, Ever White, Assign World, Yukiro and Soul Reap no longer hurt your crewmates, pets or allies
  • Taiki, Sabaku no Okoku and Mogu Heavy Point no longer take away potions you drank (Regeneration, Speed, Haste...) when their effect ends

Movement and falls

  • Neck Catapult, Ivory Catastrophe and the other throws no longer launch the target 40 blocks up when you look straight down
  • Weight Shift really cancels fall damage, and Zenith protects from any height
  • Downdraft no longer adds a second fall on top of its slam
  • Dai Hanpatsu on yourself: you land and stop rising
  • A mob released by Undertow no longer falls through the world
  • Ukiyo lifts its targets to 22 blocks and holds them there, instead of letting them climb out of sight; an arrow that drifts out of the zone falls again
  • Ending Waterpool Domain while swimming underground no longer leaves you stuck in the rock
  • Crown of Flames no longer lets you fly while its passive is blocked (Seastone, a protected area)

Charges and cooldowns

  • Charges finish properly under a faster ability time (Reverse Slow): Bubble Cage, Soul Reap, K-Room and a dozen others no longer fizzle after a full charge
  • Pressing One Man Army, Fiddle Overdrive, Reverse Slow or Diffraction again ends them instead of starting over
  • Interrupting Ice Epoch or Meigo no Jidai (water, Seastone) costs a share of the cooldown, not two seconds

The world around you

  • Piercing Blast, Titan Smash, Titan Trample, Tenchi Hokai and Ice Epoch respect ability griefing and protected areas, block by block. Ice Epoch no longer turns chests into ice
  • Break White's web always goes away, even if its user logs out or leaves the dimension
  • Yukiro's wall gives back everything it replaced - grass, flowers, vines, snow
  • Scrap Tempest no longer tears down your field when you cannot pay for the cast

Summons

  • Cake Golem and the Diosa Fleur clone keep their size, health and will to fight after you walk away and come back
  • The Cake Golem's attack swing shows, and it only drops its cakes when an enemy beats it
  • Living Gate: projectiles swallowed before a relog come back out; a skeleton's arrow sent back can no longer be picked up
  • Hide and Seek: if the hunter logs out, the captured mobs go back to where they were taken, not to the world spawn

Visuals, sounds and text

  • Barrier Eruption: the ring of panels forms a clean circle and can be seen from any distance
  • Total Isolation and Spirit Seal show their coloured veil in third person
  • Titan: crouching under a ceiling no longer lets the camera see through it
  • Netsuryo's heat display reaches 0 and 100 instead of stopping just short
  • On the Beat: a combo carried over a relog or a respawn now lapses
  • Burning effects no longer hiss as if put out every time a blow stacks them
  • Ability Seal no longer frees abilities another effect keeps disabled
  • The High Frequency Wall block has a name, and Cake Golem and Crown Flight have proper names
  • Storm Sovereign's description gives the real protection against conductive attacks

Requirements

  • Minecraft 1.20.1
  • Forge 47.4.18+
  • Mine Mine no Mi 1.20.1-0.11.5
  • AkumaLib 2.6.1+

This mod has no additional files