Awaken Awaken no Mi 2.1.0
Curse Maven Snippet
What's new
Version 2.1.0
⚠️ AkumaLib update required: 2.6.1
This version needs AkumaLib 2.6.1 or newer. With an older AkumaLib the game will stop on Forge's missing-dependency screen.
Just replace the AkumaLib jar in your
modsfolder with the new one.
A bug-fix release. Every awakening was put through a full audit, then tested in game ability by ability: more than sixty fixes, from crashes to tooltips. A few mechanics the abilities always promised now work for the first time - Ice Epoch and Meigo no Jidai's lasting zone, jumping on your Cake Golem, Nikyu no Itami absorbing blows.
Now working as described
- Ice Epoch and Meigo no Jidai: after a full charge, the land stays frozen (or molten) for 60 seconds. Enemies who stay inside are frozen or set ablaze again every 2 seconds; you and your allies are spared
- Cake Golem: you can jump while riding your golem - hold space longer for a higher jump
- Nikyu no Itami: absorbs a fifth of each blow while its gauge has room, as its description always said
- Mogu Heavy Point: the form now gives Haste and Night Vision
- Scrap Field and String Weave slow players too, not only mobs. Heavy iron armour makes the Scrap Field much slower
- Hide and Seek: one hunt at a time. A second Doa user is told the pocket dimension is busy instead of throwing both groups into the same arena
Fixes
Crashes and freezes
- The game no longer crashes when Rust, Inferno, Friction, Magma Burn, Molten Armor, Sugar Coffin, Meigo no Jidai or Glittering Tornado hurt someone after going through a portal
- Airburst sets off about seven explosions again, not a hundred and fifty: the freeze is gone
- Spin (Kame) no longer hits twice as often as it should
Damage and numbers
- Ursus Calamiti deals its real damage
- Deadweight pulses go from 16 to 48, 160 in all, as the tooltip says
- Asshuku reaches its full 135 damage without needing Shinokuni
- Neck Catapult's tooltip shows the real 60 damage
- Inga Samsara and Shared Fate echo the blows you actually take, once per hit - no longer every tick you stand in lava or fire
- Resonating World and Shadow Marionette stop working once their user logs out or dies
Allies and enemies
- Candle World, Sabaku no Okoku, Ever White, Assign World, Yukiro and Soul Reap no longer hurt your crewmates, pets or allies
- Taiki, Sabaku no Okoku and Mogu Heavy Point no longer take away potions you drank (Regeneration, Speed, Haste...) when their effect ends
Movement and falls
- Neck Catapult, Ivory Catastrophe and the other throws no longer launch the target 40 blocks up when you look straight down
- Weight Shift really cancels fall damage, and Zenith protects from any height
- Downdraft no longer adds a second fall on top of its slam
- Dai Hanpatsu on yourself: you land and stop rising
- A mob released by Undertow no longer falls through the world
- Ukiyo lifts its targets to 22 blocks and holds them there, instead of letting them climb out of sight; an arrow that drifts out of the zone falls again
- Ending Waterpool Domain while swimming underground no longer leaves you stuck in the rock
- Crown of Flames no longer lets you fly while its passive is blocked (Seastone, a protected area)
Charges and cooldowns
- Charges finish properly under a faster ability time (Reverse Slow): Bubble Cage, Soul Reap, K-Room and a dozen others no longer fizzle after a full charge
- Pressing One Man Army, Fiddle Overdrive, Reverse Slow or Diffraction again ends them instead of starting over
- Interrupting Ice Epoch or Meigo no Jidai (water, Seastone) costs a share of the cooldown, not two seconds
The world around you
- Piercing Blast, Titan Smash, Titan Trample, Tenchi Hokai and Ice Epoch respect ability griefing and protected areas, block by block. Ice Epoch no longer turns chests into ice
- Break White's web always goes away, even if its user logs out or leaves the dimension
- Yukiro's wall gives back everything it replaced - grass, flowers, vines, snow
- Scrap Tempest no longer tears down your field when you cannot pay for the cast
Summons
- Cake Golem and the Diosa Fleur clone keep their size, health and will to fight after you walk away and come back
- The Cake Golem's attack swing shows, and it only drops its cakes when an enemy beats it
- Living Gate: projectiles swallowed before a relog come back out; a skeleton's arrow sent back can no longer be picked up
- Hide and Seek: if the hunter logs out, the captured mobs go back to where they were taken, not to the world spawn
Visuals, sounds and text
- Barrier Eruption: the ring of panels forms a clean circle and can be seen from any distance
- Total Isolation and Spirit Seal show their coloured veil in third person
- Titan: crouching under a ceiling no longer lets the camera see through it
- Netsuryo's heat display reaches 0 and 100 instead of stopping just short
- On the Beat: a combo carried over a relog or a respawn now lapses
- Burning effects no longer hiss as if put out every time a blow stacks them
- Ability Seal no longer frees abilities another effect keeps disabled
- The High Frequency Wall block has a name, and Cake Golem and Crown Flight have proper names
- Storm Sovereign's description gives the real protection against conductive attacks
Requirements
- Minecraft 1.20.1
- Forge 47.4.18+
- Mine Mine no Mi
1.20.1-0.11.5 - AkumaLib
2.6.1+
This mod has no additional files

