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Awaken Awaken no Mi

A dedicated Mine Mine no Mi addon that adds Devil Fruit Awakening abilities.
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Awaken Awaken no Mi - 2.0.0

File nameawakenawakennomi-2.0.0.jar
Uploader
inovactioinovactio
Uploaded
Sep 18, 2026
Downloads
448
Size
10.7 MB
Mod Loaders
Forge
File ID
8909975
Type
R
Release
Supported game versions
  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:awaken-awaken-no-mi-1420818:8909975")

Learn more about Curse Maven

What's new

Version 2.0.0

⚠️ AkumaLib update required: 2.4.0

This version needs AkumaLib 2.4.0 or newer. With an older AkumaLib the game will stop on Forge's missing-dependency screen.

Just replace the AkumaLib jar in your mods folder with the new one.

Every awakening is now complete. Every Paramecia and Logia awakening has at least three abilities, and every Zoan has all of its awakened forms plus two abilities beside them. This release adds 77 new awakened abilities, bringing the mod to 70 fruits and 225 awakened abilities.

Every awakening was also gone over while its fruit was extended: numbers brought up to a fight against an armoured 250 HP player, promised mechanics that did nothing made real, missing sounds, poses and tooltips added, and icons redrawn where they did not read.


New Content

New Awakened Abilities

Paramecia

  • Awa Awa no Mi: Bubble Cage, Squeaky Clean
  • Baku Baku no Mi: Armor Munch, Iron Stomach
  • Bane Bane no Mi: Ricochet
  • Bara Bara no Mi: Bara Bara Parade, Severed Grip
  • Beta Beta no Mi: Beta Beta Surge, Slick Passage
  • Chiyu Chiyu no Mi: Cellular Overgrowth, Overflow
  • Doa Doa no Mi: Backdoor
  • Doku Doku no Mi: Virulence
  • Doru Doru no Mi: Wick
  • Goe Goe no Mi: Broken Focus
  • Gura Gura no Mi: Aftershock
  • Hana Hana no Mi: Bloom Crusher, Clutch Lock
  • Hiso Hiso no Mi: Call of the Wild, Eavesdrop
  • Horo Horo no Mi: Ghost Legion, Phantom Payload
  • Horu Horu no Mi: Hell Wink, Iron Constitution
  • Kachi Kachi no Mi: Scalding Steam, Friction Burn
  • Karu Karu no Mi: Karmic Return
  • Kilo Kilo no Mi: Weight Shift
  • Kira Kira no Mi: Brilliant Meteor, Unscratchable
  • Kobu Kobu no Mi: Never Surrender
  • Kuku Kuku no Mi: Gourmet Metabolism
  • Mero Mero no Mi: Enthralling Gaze, Heart Rebound
  • Mini Mini no Mi: Lilliput Crush, Tiny Titan
  • Nagi Nagi no Mi: Soundless Step, Dead Air
  • Netsu Netsu no Mi: Melting Point, Scorching Fist
  • Noro Noro no Mi: Noroma Field
  • Ope Ope no Mi: Anesthesia, Puncture Wille - with K-Room and Shock Wille, the awakening now runs the whole canon sequence
  • Ori Ori no Mi: Iron Tether, Bound Hands
  • Oto Oto no Mi: Grand Finale, On the Beat
  • Pero Pero no Mi: Sugar Shell, Sugar Coffin
  • Sabi Sabi no Mi: Collapse, Oxidized Plate
  • Sube Sube no Mi: Frictionless
  • Sui Sui no Mi: Undertow, Breach
  • Suke Suke no Mi: Unseen
  • Supa Supa no Mi: Razor Cyclone, Steel Riposte
  • Yami Yami no Mi: Singularity
  • Yomi Yomi no Mi: Soul Reap, Undying Soul
  • Zushi Zushi no Mi: Deadweight

Zoan

Every awakened Zoan's second form used to have no ability of its own; each one now does.

  • Hito Hito no Mi: Insight, Adaptive Mind
  • Hito Hito no Mi: Daibutsu: Sanctuary
  • Kame Kame no Mi: Snapping Jaw
  • Ryu Ryu no Mi: Allosaurus: Apex Pursuit
  • Ryu Ryu no Mi: Brachiosaurus: Neck Catapult
  • Ryu Ryu no Mi: Pteranodon: Downdraft
  • Sai Sai no Mi: Juggernaut
  • Sara Sara no Mi: Axolotl: Toxic Reserve, Toxic Bloom
  • Tori Tori no Mi: Phoenix: Rebirth Blaze
  • Ushi Ushi no Mi: Bison: Thundering Herd
  • Ushi Ushi no Mi: Giraffe: Neck Hammer
  • Zou Zou no Mi: Trunk Geyser
  • Zou Zou no Mi: Mammoth: Drought Siphon, Ancient Hide

A Few Highlights

  • Trunk Geyser (Zou): a jet of seawater. A Devil Fruit user it soaks loses their powers for a moment, as if they had fallen into the sea
  • Rebirth Blaze (Phoenix): the phoenix burns, untouchable, and is reborn at full health - the health it takes back erupts as a nova. The lower it was, the bigger the blast
  • Thundering Herd (Bison): run a route, and a phantom stampede thunders down the whole of it
  • Ancient Hide (Mammoth): in an awakened form, no single blow takes more than 15% of your health
  • On the Beat (Oto): blows landed on the tempo build a damage combo
  • Anesthesia (Ope): a numbed target's invulnerability frames stop protecting it from you and your side

Changes

Renamed abilities

Awakened abilities no longer borrow the names of techniques the manga gives to the fruit's normal form:

  • EnteiCrown of Flames, and Entei FlightCrown Flight (Mera Mera)
  • HiraishinStormstep (Goro Goro)
  • KirimanjaroLongneck Ram (Ushi Ushi: Giraffe)
  • Punk CorridaScrap Tempest (Jiki Jiki)
  • TakamagaharaLightfall Domain (Pika Pika)
  • Yomi no FubukiSoulchill Aura (Yomi Yomi)

Reworked awakenings

Every awakening that already existed was revisited when its fruit was extended. Among the larger changes:

  • Damage raised across many abilities that were weaker than the fruit's own base kit - for example Drought Calamity, Ivory Catastrophe, Ao no Rakka, Horn Drill, Ancient Spine Saw and Slick Disarm
  • Mechanics that were promised and missing now work: Ivory Catastrophe actually spins, Candle World burns those caught in its soft wax, Spin (Kame) blocks attacks, Battlefield Resonance applies its bonuses, Kenzan World can no longer be dodged by crouching
  • Friend and foe sorted out: several zones no longer help enemies or hurt allies (Spring Domain, Waterpool Domain, Resonating World, High-Frequency Wall, Kenzan World)
  • Fiddle Overdrive (Bison): no longer knocks you unconscious when it ends, and its steam finally shows
  • Tooltips: many abilities now show their real numbers - heals, durations, cooldowns and bonuses that were missing
  • Every ability description rewritten in the base mod's register
  • Status effect icons redrawn as 18x18 pixel art, matching vanilla's

Sounds

  • Dozens of abilities that were silent now have their own sounds
  • Zone charge sounds no longer play two or three copies of themselves on top of each other

Fixes

  • Interrupted charges (water, Seastone, handcuffs) no longer deliver the ability at full power, and no longer leave you rooted or a zone half-built
  • Spring Domain: allies' jumps are no longer worse inside the field, bounces never lose their speed, and the zone costs a fraction of what it did
  • Spring Fajin: charging in mid-air holds you in place instead of dropping you
  • Drought Calamity: the charge animation no longer breaks in a released game, and the drought no longer drains caves deep under the field
  • Beta Beta mucus no longer slows the server down the more of it exists
  • Dislocated limbs hide correctly when both arms and legs are dislocated
  • Awakening smoke sits on the neck of several forms that had it misplaced

Requirements

  • Minecraft 1.20.1
  • Forge 47.4.18+
  • Mine Mine no Mi 1.20.1-0.11.5
  • AkumaLib 2.4.0+

This mod has no additional files