File Details
neoforge 0.1.2
- R
- Jan 31, 2026
- 5.05 MB
- 63
- 1.21.1
- NeoForge
File Name
avp_human-neoforge-1.21.1-0.1.2.jar
Supported Versions
- 1.21.1
Curse Maven Snippet
v0.1.2
✍️ Developer Notes
- For help or other questions, concerns, etc. check out our Discord server: https://discord.gg/wp7mvmbkVb
✨ What's New
- AzureLib is no longer required.
- BLib 0.2.0+ is now required.
- WY commando armor can now be dyed.
- WY elite armor can now be dyed.
- Added cornbread item.
- Added dog tag item.
- Overhauled marine patrol spawning system:
- There are now 7 different types of marine patrols:
- Marines: The backbone of the USCM. Equipped with standard gear and occasionally wolves, these marines are well-trained for any standard colonial op. Gear includes:
- Battle Rifles
- Shotguns
- Combat Pistols
- Tactical Knives
- Grenades
- Cornbread
- Dog Tags (exclusive)
- Bones (exclusive)
- Wolves (exclusive)
- 0 to 3 wolves can spawn with regular marine squads.
- The wolves will always have wolf armor equipped.
- Wolves owned by marines will always have their collars dyed green.
- Tactical Marines: The USCM's finest. Equipped with camo armor and extra firepower, these marines are rigorously trained for colonial ops that require a little extra "care". Gear includes:
- 128x Torches
- Sniper Rifles
- Water Buckets
- Dog Tags (exclusive)
- And all other gear that regular marines can have.
- WY Ape Suits: Weyland-Yutani's best for torch-and-burn ops. Gear includes:
- Pulse Rifles
- 2x Potions of Fire Resistance
- 2x Splash Potions of Fire Resistance
- Flamethrowers (exclusive)
- And all other gear that regular marines and tactical marines can have.
- WY Commandos: Weyland-Yutani's personal problem solvers. If a person or organization poses a threat Weyland-Yutani's bottom line, these boys will deal with them... permanently. Gear includes:
- 1x Totem of Undying
- 4x Golden Apples
- Splash Potion of Instant Healing
- Splash Potion of Regeneration
- And all other gear that regular marines, tactical marines and WY ape suits can have.
- WY Elite: The core of Weyland-Yutani's facility defenses. The elites handle defense ops better than most others, second only to their spec-ops counterparts. Gear includes:
- 8x Golden Apples
- And all other gear that regular marines, tactical marines, WY ape suits and WY commandos can have.
- WY Spec-Ops Commandos: Elite even amongst regular commandos. It's unclear if they even exist, as Weyland-Yutani hardly ever calls upon them. Gear includes:
- 2x Totem of Undying
- 4x Enchanted Golden Apples
- Splash Potion of Invisibility
- And all other gear that regular marines, tactical marines, WY ape suits, WY commandos and WY elites can have.
- WY Spec-Ops Elite: The best of the best that Weyland-Yutani has to offer. Gear includes:
- 8x Enchanted Golden Apples
- Smartguns (exclusive)
- Rocket Launchers (exclusive)
- Old Painless (exclusive)
- And all other gear that regular marines, tactical marines, WY ape suits, WY commandos, WY elites and WY spec-ops commandos can have.
- Marines: The backbone of the USCM. Equipped with standard gear and occasionally wolves, these marines are well-trained for any standard colonial op. Gear includes:
- There are now 7 different types of marine patrols:
- Marines can now equip any armor given to them so long as it is better than their currently equipped armor.
- Marines can now use healing items to heal themselves:
- Marines can now be given most healing items by players.
- Marines can now pick up most healing items off the ground.
- Marines will prefer to heal themselves once they are at 50% health or lower.
- The following healing items can be used by marines:
- Potion of Instant Health
- Splash Potion of Instant Health
- Lingering Potion of Instant Health
- Potion of Regeneration
- Splash Potion of Regeneration
- Lingering Potion of Regeneration
- Honey Bottles
- Any other food items (including but not limited to rotten flesh, poisonous potatoes, golden apples and enchanted golden apples)
- Marines can now use water buckets to clutch landings:
- When marines have a water bucket and are falling, they will equip the water bucket and break their fall with water.
- Because marines can break their fall with water, they will take faster routes and riskier falls to get to places quicker.
- If the marine is moving too fast, they will not be able to save themselves with a water bucket in time.
- This means that at a certain fall distance, they will surely die from fall damage.
- Please be nice to the marines and definitely don't push them off of cliffs for science.
- Marines can now use totems of undying:
- Marines can now be given totems of undying by players.
- Marines can now pick up totems of undying off the ground.
- By default, marines prefer to have at most 2 totems of undying.
- When marines are near death (< 10% health), they will equip a totem of undying and keep it equipped.
- When the marine is about to die, the totem of undying will function as if it were a player holding the totem, and the marine will survive.
- Marines can now use torches:
- Marines can now be given torches by players.
- Marines can now pick up torches off the ground.
- By default, marines prefer to have at most 2 stacks of torches.
- Marines will only place torches in dark places not exposed to the sky.
- Marines prefer placing torches on walls. If they cannot do so, then they will place torches at their feet.
- Marines can now tame wolves with bones:
- Marines can now be given bones by players.
- Marines can now pick up bones off the ground.
- By default, marines prefer to have at most a stack of bones.
- If an untamed wolf is nearby, marines will try to tame it if they have bones on-hand.
- If marines have no leader or their leader is a marine, the wolf they tamed will belong to them and not their leader.
- If marines are following a player and tame a wolf, the wolf they tame will belong to the player.
- The player MUST be present in the game for the tamed wolf to belong to the player. Otherwise, the wolf will belong to the marine that tamed them.
- Added wy commando armor item textures.
- Thanks to Davianortis for contributing these!
- Added wy elite armor item textures.
- Thanks to Davianortis for contributing these!
♻️ Changes
- Updated wy commando armor model/textures.
- Updated wy elite armor model/textures.
- Reduced accuracy required for marines to pathfind to fire resistance items.
- Reduced accuracy required for marines to pathfind to weapon items.
- Marine aggression towards mobs is now controlled by the
#avp_human:hated_by_marinesentity type tag. - Reduced marine nearby biome detection radius (16 -> 4).
- The radiation effect has been reworked:
- Radiation no longer ramps up to higher amplifiers over time.
- Radiation instead now has an "incubation period" of 20% of the duration.
- If you get radiation for 5 minutes, then for 1 minute nothing bad will happen to you.
- If you get radiation for 10 minutes, then the incubation period is 2 minutes.
- After the incubation period has elapsed, you will start to slowly take damage.
- The damage ramps up until 80% of the way through the effect's duration, where the damage is at its peak.
- After 80% of the duration has elapsed, the damage will slowly ramp back down until the effect goes away.
- The duration of the radiation depends on the source:
- If you touch radioactive items or have radioactive items in your inventory, you get a radioactive dose of 1 minute.
- If you touch radioactive blocks in the world, you get a larger radioactive dose of 2.5 minutes.
- If you walk around in a radioactive biome, you get a larger radioactive dose of 5 minutes.
- The amplifier of the effect controls how much damage is dealt each damage tick. It also controls what side effects are given.
- An amplifier of 0 will give weakness and hunger.
- An amplifier of 1 will also give slowness in addition to the side effects given with an amplifier of 0.
- An amplifier of 2 will also give blindness in addition to the side effects given with an amplifier of 1.
- Currently amplifier is not used anywhere in the mod at the moment, but may in the near-future.
- Marines will now target mobs under any of the following conditions:
- The mob is part of the
#avp_human:hated_by_marinesentity type tag. - The mob is targeting them.
- The mob is targeting their leader (if they have a leader).
- The mob is targeting an allied marine (a marine with no leader or the same leader).
- The mob was attacked by their leader (if they have a leader).
- The mob is part of the
🐞 Fixes
- [NeoForge] Fixed weapon blueprints not generating in vanilla structures.
- Fixed radiation effect sometimes causing a crash when the player pauses the game.
- Fixed radiation effect having an untranslated name.
- Fixed marine pathfinding sometimes getting stuck.
- Fixed marines trying to attack invulnerable targets.
- Fixed marines not playing a pickup animation when picking up items.
- Fixed marine item consume cooldown not resetting after first consume.
- Fixed "lastHurtMob" field not being set when entities shoot mobs with guns.
- Fixed marines not using a full nether chitin armor set to prevent fire damage.
- Fixed marines not using a full nether chitin armor set to prevent lava damage.
- Fixed marines not attacking the closest monsters to them first.
- Fixed marines not looking at their target when using a melee weapon.
- Fixed marines not accounting for sharpness on melee weapons.
- Fixed marines not switching to the best melee weapon they have.
- Fixed marines not picking up better melee weapons when one is nearby.
- Fixed marines trying to shoot at monsters through walls.
- This led to them getting "stuck" in their combat AI.
- Fixed numerous bugs with gun animations:
- Fixed gun animations locking up after holding fire and then releasing.
- Fixed muzzle flashes on guns sometimes getting stuck for players and marines.
- Fixed muzzle flashes not showing when guns are shot.
🛠 Data Pack
- Added
#avp_human:has_marine_patrolsbiome tag. - Added
#avp_human:has_tactical_marine_patrolsbiome tag. - Added
#avp_human:has_wy_ape_patrolsbiome tag. - Added
#avp_human:has_wy_commando_patrolsbiome tag. - Added
#avp_human:has_wy_elite_patrolsbiome tag. - Added
#avp_human:has_wy_spec_ops_commando_patrolsbiome tag. - Added
#avp_human:has_wy_spec_ops_elite_patrolsbiome tag. - Added
#avp_human:hated_by_marinesentity type tag. - Added
#avp_human:wy_commando_armoritem tag. - Added
#avp_human:wy_elite_armoritem tag.

