
Archive: Avarune 2.4. Rewards and structures differ from 2.6. See images marked 2.6 and the current description for this release.

Archive: Avarune 2.4. Rewards and structures differ from 2.6. See images marked 2.6 and the current description for this release.

Archive: Avarune 2.4. Rewards and structures differ from 2.6. See images marked 2.6 and the current description for this release.

Archive: Avarune 2.4. Rewards and structures differ from 2.6. See images marked 2.6 and the current description for this release.

Archive: Avarune 2.4. Rewards and structures differ from 2.6. See images marked 2.6 and the current description for this release.

Archive: Avarune 2.4. Rewards and structures differ from 2.6. See images marked 2.6 and the current description for this release.

Archive: Avarune 2.4. Rewards and structures differ from 2.6. See images marked 2.6 and the current description for this release.

Archive: Avarune 2.4. Rewards and structures differ from 2.6. See images marked 2.6 and the current description for this release.

Archive: Avarune 2.4. Rewards and structures differ from 2.6. See images marked 2.6 and the current description for this release.

Archive: Avarune 2.4. Rewards and structures differ from 2.6. See images marked 2.6 and the current description for this release.

Archive: Avarune 2.4. Rewards and structures differ from 2.6. See images marked 2.6 and the current description for this release.

Archive: Avarune 2.4. Rewards and structures differ from 2.6. See images marked 2.6 and the current description for this release.

Archive: Avarune 2.4. Rewards and structures differ from 2.6. See images marked 2.6 and the current description for this release.

Archive: Avarune 2.4. Rewards and structures differ from 2.6. See images marked 2.6 and the current description for this release.

Archive: Avarune 2.4. Rewards and structures differ from 2.6. See images marked 2.6 and the current description for this release.

Archive: Avarune 2.4. Rewards and structures differ from 2.6. See images marked 2.6 and the current description for this release.

The two amulets rendered by Minecraft alongside their localized abilities and recharge times. This is a presentation screen used by the native verification fixture.

Actual in-game models arranged on a display stage: treasure chests, the three new ark themes, the Ark Custodian and the Victor's Reliquary.

The real Wager Ark menu shows the treasure, the next challenge, enemy count and time limit before you commit.

A round started through the actual menu. Defeat every guardian while staying inside the arena.

Winning a round adds rewards. Collect the treasure or risk the accumulated prize again.

The fifth round brings the Ark Custodian and a mixed escort of mimics.

All five rounds won: the real reward menu includes one Victor's Reliquary.

An earned trophy you can place, move and display. It emits light and a comparator signal of 15.

The chest collection uses different silhouettes, materials, fittings and storage sizes.

Naturally generated ruins in a fresh world. The sealed treasure is underground beneath solid cover; omen stone marks an excavation clue.

A close view of the dedicated armored custodian model, crown and rune core.

The pirate ark has nautical straps, carry handles, bronze fittings and turquoise runes. Its waves and rewards favor raiders and maritime treasure.

The cursed ark has ossuary ribs, bone spikes and crimson and violet materials. Its final prize includes Aegis, an amulet that absorbs a creature attack while held in the off hand.

The desert ark has sandstone panels, inlaid glyphs and a stepped sunstone cap. Its treasure favors gold and topaz.

A real menu command selects 30% less time for bonus coins on victory. The changed time limit is shown before committing.

Choose 25% more enemy health and 15% more damage for bonus coins. Every new round starts with no optional condition.

The custodian's actual AI entered its second phase and prepared a shockwave. This native pose was frozen after the windup began to capture its raised arms.

A naturally generated sanctuary in a fresh Minecraft world, with Omen Stone at its concealed descending entrance.

The naturally generated sanctuary's buried arena and sealed central treasure. Its illuminated central floor leaves space for all five waves; native tests check body clearance and enemy navigation.

An offering fountain with a cascade, octagonal basin, coin reliefs and a localized instruction plaque. Its treasure is buried below the landmark.

The patch equipped in Minecraft's head slot, rendered on the actual player from two angles in a native presentation fixture.

Native item and block models shown with the offering prices: three copper, two silver or one gold coin per gift. Unspent change is retained. This is a presentation fixture.

Four watchtowers, a walled courtyard, side galleries and the captain's flag above a concealed Wager Arena. The structure is placed on a prepared display site.

A long nave, four side chapels, two spires and violet stained glass. The structure is placed on a prepared display site.

Four engraved pylons, a columned hall, a stepped roof and an altar above the underground arena. The structure is placed on a prepared display site.