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Auto Keybinds

Automatically scans all Minecraft keybinds and intelligently assigns unique, non-conflicting keys and key combinations, filling unbound actions while strictly avoiding duplicates and system-reserved shortcuts.
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AutoKeyBinds

Automatically fixes duplicated and unassigned keybinds without breaking player preferences.

AutoKeyBinds is a client-side utility mod for Minecraft Forge 1.20.1 designed to automatically detect and resolve duplicated or unknown keybinds in vanilla and heavily modded environments. It safely assigns only valid keybinds while respecting vanilla controls, mouse buttons, movement keys, system shortcuts, and any keybind manually modified by the player.

Once the player changes a keybind, the mod will never override it again. If no safe keybinds remain, the mod intentionally leaves them unassigned.

Features

  • Automatic Conflict Resolution: Fixes duplicated and unknown keybinds.
  • Player-Respecting Logic: Never overrides player changes.
  • Safe Modifier Usage: Uses Shift / Control / Alt only when allowed.
  • Protected Keys: Never touches critical or vanilla controls.
  • Modpack Friendly: Designed for large modpacks.
  • Fail-Safe: Stops assigning when no valid keys remain.

Untouchable Keys


  • WIN
  • ALT+TAB
  • ALT+SHIFT+TAB
  • ALT+F4
  • CTRL+ALT+DELETE
  • WIN+TAB
  • Any mouse button
  • Any combination involving WASD
  • All vanilla movement and hotbar keys

The mod will never modify, reuse, or assign these keys.


Installation

Client-side only. Works exclusively on Minecraft Forge 1.20.1. Back up your options.txt before proceeding.

  • Add AutoKeyBinds to your modpack.
  • Open the modpack options.txt.
  • Remove all existing mod keybinds.
  • Add ONLY the following vanilla keybinds:
  • key_key.attack:key.mouse.left
  • key_key.use:key.mouse.right
  • key_key.forward:key.keyboard.w
  • key_key.left:key.keyboard.a
  • key_key.back:key.keyboard.s
  • key_key.right:key.keyboard.d
  • key_key.jump:key.keyboard.space
  • key_key.sneak:key.keyboard.left.shift
  • key_key.sprint:key.keyboard.left.control
  • key_key.drop:key.keyboard.q
  • key_key.inventory:key.keyboard.e
  • key_key.chat:key.keyboard.t
  • key_key.playerlist:key.keyboard.tab
  • key_key.pickItem:key.mouse.middle
  • key_key.command:key.keyboard.slash
  • key_key.socialInteractions:key.keyboard.p
  • key_key.screenshot:key.keyboard.f2
  • key_key.togglePerspective:key.keyboard.f5
  • key_key.smoothCamera:key.keyboard.unknown
  • key_key.fullscreen:key.keyboard.f11
  • key_key.spectatorOutlines:key.keyboard.unknown
  • key_key.swapOffhand:key.keyboard.f
  • key_key.saveToolbarActivator:key.keyboard.c
  • key_key.loadToolbarActivator:key.keyboard.x
  • key_key.advancements:key.keyboard.l
  • key_key.hotbar.1:key.keyboard.1
  • key_key.hotbar.2:key.keyboard.2
  • key_key.hotbar.3:key.keyboard.3
  • key_key.hotbar.4:key.keyboard.4
  • key_key.hotbar.5:key.keyboard.5
  • key_key.hotbar.6:key.keyboard.6
  • key_key.hotbar.7:key.keyboard.7
  • key_key.hotbar.8:key.keyboard.8
  • key_key.hotbar.9:key.keyboard.9
  • Save the options.txt file.
  • Launch the modpack once and wait until it loads.
  • Close it and relaunch it so AutoKeyBinds can assign safe keybinds then close the modpack again.
  • Remove the mod AutoKeyBinds and the config folder called AutoKeyBinds from the modpack (if you export it with the mod is gonna remove the resourcepack and the menu options next time you donwload the modpack)
  • Optional: If you want to check which keybinds changed go to the config folder in the modpack named AutoKeyBinds before you remove it from the modpack

Disclaimer

This mod does not perform miracles, generate exotic shortcuts, or assign unsafe combinations. It only assigns missing keybinds when safe options exist. The author is not responsible for issues caused by ignoring the installation steps above.


         


The Auto Keybinds Team

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