autofish-1.6.0.jar
Curse Maven Snippet
What's new
v1.6.0
Fixed: the water-seeking walk would sometimes head to a farther lake instead of the closest one (pool size was weighted too heavily vs. distance). Distance to the player is now always the deciding factor; size only breaks near-ties.
New: cast verification. After every automatic cast, the mod checks whether the bobber actually landed in water. If it landed on dry land instead, it reels back in and walks the character to a different nearby spot to try again (up to a few attempts).
New: smarter obstacle handling while walking to a fishing spot — it now explicitly detects a 1-block step or ledge right in front of the character and jumps over it, instead of relying only on the game's built-in auto-jump option.
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