AutoPlayer-2.0.0.jar
Curse Maven Snippet
What's new
[2.0.0] — 2026-07-12
The bot started in v1.0.0 as a single-purpose woodcutter — it located trees and chopped them down. v2.0.0 turns it into a full client-side survival/combat assistant while keeping the original woodcutting behavior.
Woodcutting (unchanged from v1.0.0)
- Automatically finds and chops nearby trees.
Added — Mining & world interaction
- Mining zones: mark two corners with B and the bot mines the whole volume; optional staircase mode.
- Auto-climb: pillars up with dirt or mines upward to reach high targets.
- Tool-tier filtering: configurable use of wood / stone / iron tools.
Added — Inventory & chests
- Per-material chests: assign a chest per category (wood, stone, iron, dirt) with B.
- Auto-deposit: drops off materials into the assigned chest when the inventory fills up.
- Death recovery mode: walks back to your last death point to recover your items.
Added — Building
- Construction zones: mark corners and the bot places blocks to build the shape, sourcing materials from chests.
Added — Navigation
- Goto mode: walk to a target X/Y/Z coordinate (surface-routes if no Y is set).
- Boat usage: uses a boat to cross water when it's faster.
- A* pathfinding for movement planning.
Added — Survival automation
- Auto-eat when hunger/health drops below threshold.
- Auto-torch placement in dark areas.
- Auto-armor equipping from the inventory.
- Water rescue / MLG water bucket: places water on dangerous falls.
- Anti-burn: uses a water bucket when on fire.
- Hazard escape: moves out of lava / avoids drowning.
- Humanize: micro-pauses and look-variation to mimic a real player.
Added — Combat & PvP
- Hostile-mob defense (fight or flee).
- Enemy blacklist: press V to mark/unmark the player under your crosshair as a priority enemy.
- Melee aim-assist (sword/axe/fist) while attacking.
- Bow / crossbow ballistic aim-assist plus ranged combat against distant targets.
- Reactive shield: auto-raises against explosions and projectiles; shield aim-assist faces the threat while blocking.
- Auto-eat retreat behavior during combat.
- Auto-totem: moves a Totem of Undying to the off-hand below a health threshold, then restores the previous item.
- Arrow collection after combat ends.
- Support / bridging: sneak-bridge on sustained double-W, optional jump-block placement.
Added — Quality of life
- Status HUD overlay (objective progress + coordinates).
- In-game config menu on K.
- Manual click override: the bot never steals your own manual block-break/place clicks.
- Client-only messaging: all [AutoMine] chat/action-bar messages are local — other players can't see them, so it's safe on public servers.
Keybinds
┌─────┬─────────────────────────────────┐
│ Key │ Action │
├─────┼─────────────────────────────────┤
│ L │ Start / stop the bot │
├─────┼─────────────────────────────────┤
│ K │ Open config menu │
├─────┼─────────────────────────────────┤
│ R │ Force re-target │
├─────┼─────────────────────────────────┤
│ B │ Mark zone corner / assign chest │
├─────┼─────────────────────────────────┤
│ V │ Mark/unmark enemy │
├─────┼─────────────────────────────────┤
│ P │ Toggle all support features │
└─────┴─────────────────────────────────┘
Notes
- Targeted at Minecraft 1.16.5 with Forge 36.x.
- Several features (e.g. autoSmelt) are scaffolded in config but not yet active and are intentionally omitted here.
All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
- Incompatible
- Include
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