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auto aim: a magic tool

A mod that can help you auto-aim
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autoaim-1.2.0.jar

File nameautoaim-1.2.0.jar
Uploader
Lin18710118Lin18710118
Uploaded
Oct 27, 2026
Downloads
17
Size
36.2 KB
Mod Loaders
NeoForge
File ID
9342813
Type
R
Release
Supported game versions
  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:auto-aim-a-magic-tool-1671381:9342813"

Learn more about Curse Maven

What's new

English

Added

  • Lock part mode: the new lockPart setting moves the aim point from the hitbox centre (CENTER, the previous behaviour) to the entity's eye height (HEAD), with an adjustable headOffset of −0.3…+0.3 blocks.
  • HEAD matches the headshot rule used by Timeless and Classics Zero (TaCZ): the hit point counts as a headshot when it lands within eye height ±0.25 blocks above the entity's feet, so aiming at eye height keeps the shot in the middle of that band.
  • New key binding J: switches between body centre and head in-game and shows the active mode on the action bar. The same toggle is available in the config screen as a 锁定部位 row, together with a 头部微调 numeric row.
  • headOffset is clamped inside the hitbox (0.05 blocks margin), so a large positive offset never aims above the target's head.

Changed

  • The crosshair-based candidate selection now uses the same aim point as the auto-aim, so "what you point at" and "what gets locked" agree.
  • Config screen row spacing is derived from the actual row count, and numeric fields accept a minus sign.

Fixed

  • The mod description no longer shows mojibake in the mod list (gradle.properties is parsed as ISO-8859-1, so the text now uses \uXXXX escapes).

Notes

  • Configurations from 1.0.0 keep working: lockPart defaults to CENTER, so nothing changes until you switch it.
  • The head point is plain coordinate math — no TaCZ API is used, so it also works with other gun mods and with vanilla bows/crossbows.

中文

新增

  • 锁定部位(头部锁定)模式:新增配置项 lockPart,把瞄准点从碰撞箱中点(CENTER,原行为)改为头部(HEAD,眼睛高度),并可用 headOffset 在 −0.3~+0.3 格范围内上下微调。
  • HEAD 与永恒枪械工坊:零(TaCZ)的爆头判定一致:命中点离脚底高度落在眼睛高度 ±0.25 格内即判爆头,瞄准眼睛高度正好落在判定带中心,上下余量最大。
  • 新增可改键的 J 键:游戏内直接切换「身体中心 / 头部」,准星下方提示当前模式;配置界面同时新增「锁定部位」按钮行与「头部微调」输入行。
  • headOffset 会被收进碰撞箱内部(留 0.05 格边距),正微调调到最大也不会瞄到头顶之外。

变更

  • 准星锁定选取改为与自动瞄准使用同一个瞄准点,做到「瞄到的」就是「锁到的」。
  • 配置界面行距改为按实际行数计算;数值输入框允许负号。

修复

  • 模组列表里的中文描述不再乱码(gradle.properties 按 ISO-8859-1 解析,改为 \uXXXX 转义)。

说明

  • 1.0.0 的旧配置可直接沿用:lockPart 默认 CENTER,不切换时行为与旧版完全一致。
  • 头部瞄准点只是坐标运算,不依赖 TaCZ 的任何 API,所以对其他枪械模组、对原版弓/弩同样生效。

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