autoaim-1.2.0-1.20.1.jar
Curse Maven Snippet
What's new
English
Added
- Lock part mode: the new
lockPartsetting moves the aim point from the hitbox centre (CENTER, the previous behaviour) to the entity's eye height (HEAD), with an adjustableheadOffsetof −0.3…+0.3 blocks. HEADmatches the headshot rule used by Timeless and Classics Zero (TaCZ): the hit point counts as a headshot when it lands within eye height ±0.25 blocks above the entity's feet, so aiming at eye height keeps the shot in the middle of that band.- New key binding
J: switches between body centre and head in-game and shows the active mode on the action bar. The same toggle is available in the config screen as a锁定部位row, together with a头部微调numeric row. headOffsetis clamped inside the hitbox (0.05 blocks margin), so a large positive offset never aims above the target's head.
Changed
- The crosshair-based candidate selection now uses the same aim point as the auto-aim, so "what you point at" and "what gets locked" agree.
- Config screen row spacing is derived from the actual row count, and numeric fields accept a minus sign.
Fixed
- The mod description no longer shows mojibake in the mod list (
gradle.propertiesis parsed as ISO-8859-1, so the text now uses\uXXXXescapes).
Notes
- Configurations from
1.0.0keep working:lockPartdefaults toCENTER, so nothing changes until you switch it. - The head point is plain coordinate math — no TaCZ API is used, so it also works with other gun mods and with vanilla bows/crossbows.
中文
新增
- 锁定部位(头部锁定)模式:新增配置项
lockPart,把瞄准点从碰撞箱中点(CENTER,原行为)改为头部(HEAD,眼睛高度),并可用headOffset在 −0.3~+0.3 格范围内上下微调。 HEAD与永恒枪械工坊:零(TaCZ)的爆头判定一致:命中点离脚底高度落在眼睛高度 ±0.25 格内即判爆头,瞄准眼睛高度正好落在判定带中心,上下余量最大。- 新增可改键的
J键:游戏内直接切换「身体中心 / 头部」,准星下方提示当前模式;配置界面同时新增「锁定部位」按钮行与「头部微调」输入行。 headOffset会被收进碰撞箱内部(留 0.05 格边距),正微调调到最大也不会瞄到头顶之外。
变更
- 准星锁定选取改为与自动瞄准使用同一个瞄准点,做到「瞄到的」就是「锁到的」。
- 配置界面行距改为按实际行数计算;数值输入框允许负号。
修复
- 模组列表里的中文描述不再乱码(
gradle.properties按 ISO-8859-1 解析,改为\uXXXX转义)。
说明
1.0.0的旧配置可直接沿用:lockPart默认CENTER,不切换时行为与旧版完全一致。- 头部瞄准点只是坐标运算,不依赖 TaCZ 的任何 API,所以对其他枪械模组、对原版弓/弩同样生效。
All Relations
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