AUSM-1.0.9-Cleanroom
Curse Maven Snippet
What's new
Release 1.0.9
- Split generated 1.12.2 shader patches into a reusable visual/optimization layer and a structurally validated Complementary-family adapter, ready for additional shader-family adapters.
- Added a BSL v10 adapter with Astral Sorcery textured-sky rendering, BSL-palette legacy emitters and CPU light injection, isotropic multi-colored blocklight diffusion, and a configurable waving-distance optimization.
- Added a MakeUp Ultra Fast 9.x adapter with Astral Sorcery textured-sky rendering, legacy emissive/fluid mappings, Distant Horizons shader routing, and a configurable waving-distance optimization.
- Adapted MakeUp's integer block-entity vertex attribute to GLSL 1.20 so its terrain, entity, hand, weather, and textured programs compile on NVIDIA through AUSM.
- Kept MakeUp's
USE_BASIC_SHcompatibility switch local to its fallback wrappers, preventing Overworld shaders from being forced into the unknown-dimension lighting path. - Made MakeUp identify grayscale star vertices only during the actual star render phase, preventing a white fixed-function sky-dome color from turning the whole sky white.
- Disabled the water attachment diagnostic during depth-only shadow rendering, avoiding invalid color-buffer reads without changing shadow output.
- Restored Entree's modded-fluid materials, Astral effect lighting/fog bypass, void star/nebula controls, Abyssal atmosphere, legacy emitter handling and emissive coating guards in generated pack patches.
- Preserved shader choices across generated-pack renames and merged legacy Entree block mappings without dropping existing IDs or multiline entries.
- Added a Curvy Pipes 1.12.2 rendering bridge for AUSM's direct Nothirium terrain path, with legacy vertex-array and shader-state handling.
- Added Astral Sorcery constellation rendering and style options to generated Complementary Unbound, Reimagined, and Euphoria AUSM patch packs.
- Replayed Astral Sorcery's native constellation layer over shader-owned skies instead of suppressing it with the replaced sky backing.
- Restored placed colored-light propagation by keeping Euphoria's alternating shadow-compute flood fill advancing every displayed frame, including TESR-only emitters and legacy Entree color IDs.
- Replaced Euphoria ACT's six-axis diffusion stencil with a face-and-edge stencil that removes the visible cross-shaped regions around placed colored lights.
- Restored Simple Void World celestial styles and finite Botania planet, ribbon, rainbow, and skybox details over the shader-owned void sky.
- Applied AbyssalCraft dimension sunlight defines before Complementary evaluates its light colors.
- Added Curvy Pipes geometry to the shader shadow pass while excluding editing previews and damage overlays.
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