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[AUSM] Actually Usable Shader Mod

A shader mod for 1.12.2 built for mod compatibility
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AUSM-1.0.9-Cleanroom

File nameAUSM-1.0.9-Java25.jar
Uploader
MtcLuna05MtcLuna05
Uploaded
Oct 26, 2026
Downloads
7
Size
2.4 MB
Mod Loaders
Forge
File ID
9335369
Type
R
Release
Supported game versions
  • 1.12.2

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:ausm-1671022:9335369")

Learn more about Curse Maven

What's new

Release 1.0.9

  • Split generated 1.12.2 shader patches into a reusable visual/optimization layer and a structurally validated Complementary-family adapter, ready for additional shader-family adapters.
  • Added a BSL v10 adapter with Astral Sorcery textured-sky rendering, BSL-palette legacy emitters and CPU light injection, isotropic multi-colored blocklight diffusion, and a configurable waving-distance optimization.
  • Added a MakeUp Ultra Fast 9.x adapter with Astral Sorcery textured-sky rendering, legacy emissive/fluid mappings, Distant Horizons shader routing, and a configurable waving-distance optimization.
  • Adapted MakeUp's integer block-entity vertex attribute to GLSL 1.20 so its terrain, entity, hand, weather, and textured programs compile on NVIDIA through AUSM.
  • Kept MakeUp's USE_BASIC_SH compatibility switch local to its fallback wrappers, preventing Overworld shaders from being forced into the unknown-dimension lighting path.
  • Made MakeUp identify grayscale star vertices only during the actual star render phase, preventing a white fixed-function sky-dome color from turning the whole sky white.
  • Disabled the water attachment diagnostic during depth-only shadow rendering, avoiding invalid color-buffer reads without changing shadow output.
  • Restored Entree's modded-fluid materials, Astral effect lighting/fog bypass, void star/nebula controls, Abyssal atmosphere, legacy emitter handling and emissive coating guards in generated pack patches.
  • Preserved shader choices across generated-pack renames and merged legacy Entree block mappings without dropping existing IDs or multiline entries.
  • Added a Curvy Pipes 1.12.2 rendering bridge for AUSM's direct Nothirium terrain path, with legacy vertex-array and shader-state handling.
  • Added Astral Sorcery constellation rendering and style options to generated Complementary Unbound, Reimagined, and Euphoria AUSM patch packs.
  • Replayed Astral Sorcery's native constellation layer over shader-owned skies instead of suppressing it with the replaced sky backing.
  • Restored placed colored-light propagation by keeping Euphoria's alternating shadow-compute flood fill advancing every displayed frame, including TESR-only emitters and legacy Entree color IDs.
  • Replaced Euphoria ACT's six-axis diffusion stencil with a face-and-edge stencil that removes the visible cross-shaped regions around placed colored lights.
  • Restored Simple Void World celestial styles and finite Botania planet, ribbon, rainbow, and skybox details over the shader-owned void sky.
  • Applied AbyssalCraft dimension sunlight defines before Complementary evaluates its light colors.
  • Added Curvy Pipes geometry to the shader shadow pass while excluding editing previews and damage overlays.

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