Aurelium-0.8.21.jar
Curse Maven Snippet
What's new
Aurelium 0.8.15 - 0.8.21 Minecraft 1.21.1 / NeoForge 21.1+ / Applied Energistics 2 19.2.17+ / Java 21. New: Pattern Cut / Copy tools Two new tools for moving patterns in bulk between containers — aurelium:pattern_cut_tool and aurelium:pattern_copy_tool.
- Sneak + right-click a container to cut / copy every pattern in it; right-click a container to paste them back (the cut tool consumes what it pasted, the copy tool never does, so the same batch can be pasted again and again); sneak + right-click into the air to drop the stored patterns (never silently lost).
- Pasting reads the target's free capacity first: one-shot paste when it fits, otherwise fills what it can and reports how many stayed in the tool.
- Patterns whose primary output already exists in the target are skipped by default (count reported). Optional replace mode swaps out existing same-output patterns first, returning them to the player rather than destroying them.
- Large payloads are decoded asynchronously above 500 patterns. Tool data lives in the item's own NBT (gzip-compressed), so tools travel between worlds and packs, and /aurelium export can rebuild them as a KubeJS script.
- Works with AE2 pattern providers (block and cable part), ExtendedAE assembler matrix, AE2LT (matrix port, pattern storages, overloaded and packaged providers), NeoEcoAE pattern buses, Useless Mod's ME pattern assembly, and more. New: Infinite ii Cell (easter egg)
- New easter-egg infinite cell aurelium:infinite_2i_cell. It carries 18 infinite entries: 2i, sand, then the 16 concrete powders. Craft it from 8 sand around 1 2i_4. Gated by the aurelium:easter_egg_enabled config toggle. Vault changes
- Vaults can now hold Infinite Disks.
- Default vault nesting depth raised from 3 to 5 (server config max_vault_nest; existing worlds keep their old value — set it to 5 manually). Fixes
- Tool icons no longer show a grey-white block on the right; the cut / copy tools now use properly tinted colour blocks (red / cyan) aligned with AE2's memory card.
- Large-payload async paste can no longer write back to the wrong tool: only the exact tool that started the paste is used, and the paste is cancelled with a message if it leaves the inventory.
- Replace mode no longer drops displaced patterns on early return: they are always returned to the player.
- Default cut limit aligned at 10000 (server-configurable).
- Exported vaults and KubeJS custom-ID vaults can now receive FE charge (the energy capability is registered for every vault item, not just the built-in one).
- Export / pack registration is now reliable: an empty content pack no longer breaks the generated script, pattern tools are exported as real entries instead of a lost comment, a single bad entry during seeding is skipped and logged instead of discarding the whole vault, and pack declarations gained name: / power: so nested sub-vaults inherit their pack's name and charge.
- Fixed the Infinite ii Cell rendering as a flat colour inside AE2 drives by correcting the drive-slot model UVs to AE2's convention.
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